FT Patch Error?
ShortyBoo:
Quote from: kuronue on 2008 April 03, 17:58:06
In case you didn't see the other thread, EA has admitted that actually playing the game results in the patch being unable to be applied ::) turns out, making clothes using the sewing machine changes your skins.package, causing the patch to error on it.
Seriously? I guess I'm not too surprised since the programmers at EAxis don't seem too bright. I have made clothes on the sewing machine after using the badge juicer to get the gold badge. So I guess that explains why some people have problems and some don't. If they haven't used the sewing machine to make clothes, then their skins.package would be the normal size. But I also saw lots of people say it errored on the objects.package, so I wonder what's going on with that?
vikitty:
Mine cocked up on objects.package as well.
Jelenedra:
Custom curtains?
Emma:
Nothing to do with sewing in my game-none of my sims have even touched a sewing machine yet. I had to replace my objects.package. Must say though-the patch hasn't broken my game-the NPC's show up and they can be called on the phone. That is the only difference I can see so far.
notovny:
Quote from: kuronue on 2008 April 03, 17:58:06
In case you didn't see the other thread, EA has admitted that actually playing the game results in the patch being unable to be applied ::) turns out, making clothes using the sewing machine changes your skins.package, causing the patch to error on it.
Huh. I've got a sweatshop lot in Pleasantview, where Gold-Badged employees (who earned their badges on-the-job) churned out custom clothing by the truckload. Successfully nstalled the patch two days ago. Mostly adult male clothing, but I've made at least one outfit for each age/sex group.
http://img291.imageshack.us/img291/1917/03222008200625pw6.jpg
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