Why walk when you can swim?

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J. M. Pescado:
Quote from: eevilcat on 2008 April 02, 07:26:46

I know sim routing is 'less than perfect' but have been noticing problems with swimming pools over the last few months. Specifically, if I direct a sim to do something e.g. like compost a newspaper and there is a pool with appropriately placed ladder(s)/diving board between them and the target, then the dumb sim will swim across the pool to reach the target rather than walk around.
Poolhack will stomp this behavior. Sims will no longer be allowed to path through pools unless already in swimwear.

talysman:
Quote from: Sivany on 2008 April 02, 23:24:02

Quote from: talysman on 2008 April 02, 18:44:45

That's when I'm playing for a specific goal and need the best behavior, rather than the first one that works. Sometimes, letting sims come up with their own stupid solutions is more fun. Like when my teen autonomously rushed outside and told a total stranger walk-by about her memories of being potty-trained.


Who the hell remembers being potty trained anyway?


Same chick who had the problem with Ricky Cormier later:




So, now she knows Christy Stratton. Not that I really cared if she knew her...

eevilcat:
Quote from: J. M. Pescado on 2008 April 03, 00:46:48

Quote from: eevilcat on 2008 April 02, 07:26:46

I know sim routing is 'less than perfect' but have been noticing problems with swimming pools over the last few months. Specifically, if I direct a sim to do something e.g. like compost a newspaper and there is a pool with appropriately placed ladder(s)/diving board between them and the target, then the dumb sim will swim across the pool to reach the target rather than walk around.
Poolhack will stomp this behavior. Sims will no longer be allowed to path through pools unless already in swimwear.


I was hoping that this was something that had annoyed you sufficiently enough to fix it.

Is there a way of fixing the 'walks all the way around the house to get to the room next door' problem? It also seems to strike when checking for an open area for two sims to interact in e.g. to backrub. If sims are indoors I would have thought that outside would be initially excluded from any search and only looked at if there was nowhere suitable inside to carry out the interaction.

GayJohnScarritt:
Quote from: talysman on 2008 April 02, 18:44:45

Like when my teen autonomously rushed outside and told a total stranger walk-by about her memories of being potty-trained.


   I've yet to have a playable autonomously go out to meet a walk-by (visiting playables do it all the time tho).  It's probably because i refuse to play without my DMA controller and its auto-greet function.  I also couldn't live without its caller-ID function.  Drives me insane when playing a vanilla game, the phone rings and i have no idea who the call is for and who's calling.  (And speaking of Caller-ID, i find it strange that Pescado doesn't have a hack for that - unless it's a Gwilly type thing).

Quote from: eevilcat on 2008 April 03, 06:46:02

Is there a way of fixing the 'walks all the way around the house to get to the room next door' problem? It also seems to strike when checking for an open area for two sims to interact in e.g. to backrub. If sims are indoors I would have thought that outside would be initially excluded from any search and only looked at if there was nowhere suitable inside to carry out the interaction.


   Ditto on a wish for a fix for that.  Having to wait for them to walk all the way around to get to the other side of the wall really bites when i've got them in the middle of a romantic (get your fricking moods back to platinum) scenario.

(Edited to add my agreement with Sleepycat's comment)

Emma:
Quote from: J. M. Pescado on 2008 April 03, 00:46:48

Quote from: eevilcat on 2008 April 02, 07:26:46

I know sim routing is 'less than perfect' but have been noticing problems with swimming pools over the last few months. Specifically, if I direct a sim to do something e.g. like compost a newspaper and there is a pool with appropriately placed ladder(s)/diving board between them and the target, then the dumb sim will swim across the pool to reach the target rather than walk around.
Poolhack will stomp this behavior. Sims will no longer be allowed to path through pools unless already in swimwear.


I have poolhack and I have still seen this behavior.

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