Why walk when you can swim?

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eevilcat:
I know sim routing is 'less than perfect' but have been noticing problems with swimming pools over the last few months. Specifically, if I direct a sim to do something e.g. like compost a newspaper and there is a pool with appropriately placed ladder(s)/diving board between them and the target, then the dumb sim will swim across the pool to reach the target rather than walk around it. This doubles the time it takes to do anything with the change into/out of swiimwear and the getting into/out of the pool. Is this normal behaviour? I'm sure it's a fairly recent (Seasons/BV) change.

The only packages I've got installed that seem to directly affect routing are Pescado's noroutefail, TJ's Students Move Away From The Portal and Squinge's MoveAwayFromFridge. Other mods such as ACR may invoke actions that involve routing.

Emma:
I've noticed that too! I've got a fence around my pools, with a locked gate. Another thing I've noticed with the secional sofas, if a sim is directed to do something, they'll sit down on the sofa first ???

Tingeling:
Yeah, thats why my lots dont have a pool anymore. It doesnt matter if they have plenty of space to walk beside the pool, they still swim to the other side...

Alex:
Actually, this happened in The Sims 1! It's obviously something they have never rectified.

Process Denied:
It's been happening since Uni for me.  There is a work around by messing with your ladders.  I think it happens when the ladder is in the route.  There is probably a way to manually change the path but I'm not that savvy.  I'm certain it is not a hack conflict-- just a Simmie Stupidity.  It seems like that was suppose to be fixed in on of the patches.

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