TwoJeffs Has Left the OTHER Building
miramis:
Didn't EAxis try to stop the modding community at first? I remember reading something about it a long time ago.
Inge:
The first people to make modding tools were ex-maxis employees, and Maxis wanted to limit how much inside knowledge they took advantage of in their tools. One of them Don Hopkins, complied and made Transmogrifier with their blessing. Another was less cooperative and made ScriptStation. He was stopped and eventually made IffPencil which was more compliant with the rules.
miramis:
I didn't realise they were ex-employees, I do sort of remember Transmogrifier, something about a pink flamingo tutorial sticks out in my mind.
I still think it would be much better if they left a year between expansions, it gives them time to make more content, fix issues in previous releases and tighten up the code on the current project. It would also give the community time to breathe with regards to mod upkeep.
Six months isn't all that long for a game like this, you barely get to grips with the latest expansion when the new one comes out, there are still tons of things I haven't ever done with previous EP's for example, not to mention that it takes ages to fix most of the problems before you can settle down and actually play.
How much real play time do you modders get out of an expansion? I expect after initial release you don't even get a couple of hours a week?
Inge:
I seem to *mostly* only play when I have to test something. I do sometimes decide to play just for the heck of it, but it usually turns out not for long, because I soon spot something that I could do with in the game, and quit again to look for it or make it :)
miramis:
I can see where it might be difficult to restrain yourself while playing :)
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