Crash while saving after playing a while

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ZephyrZodiac:
Also worth checking to see how many bartenders and drivers and some other NPCs you have, there should really only be three of each sort, and if you have dozens of any of them, you must have been playing without Pescado's antredundancy hack which stops this from happening.  Put antiredundancy in if you haven't already, then search out the Deleted2 Electric Boogaloo thread for a tutorial on how to use the debugger to get rid of the surplus.  There are already far more NPCs in the game than are actually needed, and a couple of hundred bar-tenders is just ludicrous, the game left to itself will generate a new one each time you visit a comm lot with a bar.  At around 350 kb for each one, that's a lot of bloat.

Kyna:
Quote from: ZephyrZodiac on 2008 April 02, 01:31:02

Also worth checking to see how many bartenders and drivers and some other NPCs you have, there should really only be three of each sort, and if you have dozens of any of them, you must have been playing without Pescado's antredundancy hack which stops this from happening.  Put antiredundancy in if you haven't already, then search out the Deleted2 Electric Boogaloo thread for a tutorial on how to use the debugger to get rid of the surplus.  There are already far more NPCs in the game than are actually needed, and a couple of hundred bar-tenders is just ludicrous, the game left to itself will generate a new one each time you visit a comm lot with a bar.  At around 350 kb for each one, that's a lot of bloat.


That bug was fixed in a patch many EPs ago.  They then repeated the bug in BV - but that was also fixed in a patch.

ZephyrZodiac:
But it didn't eradicate the ones that were already spawned.  And if the game has been going for some time, it seemed to me it was probably being played before the patch that fixed it was available.

Kyna:
The OP said:

Quote

Neighborhood was fine before.  Been playing it since release, using only hacks from this website and keeping all hacks up to date.

So they've been using anti-redundancy, and therefore wouldn't have all the excess NPCs.

ZephyrZodiac:
True, but I can't remember whether anti-redundancy was available for Uni when it first came out, and I think that was when the spawning of bartenders began.  I seem to remember there being a specific bartender hack at first.  (However, at my age, I will admit that my memory does sometimes play tricks on me.)

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