What are the differences between zombies and normal sims?
kemowery:
Quote from: jolrei on 2008 April 16, 17:38:06
I used the one available via this thread:
http://www.moreawesomethanyou.com/smf/index.php/topic,10129.msg304165.html#msg304165
The thread also discusses other templates available as well. I am not sure it is possible to avoid getting alien-coloured sims with normal human features, or human-coloured sims with alien features, due to the genetics. I like my aliens to look somewhat alien, but not so much that I find them ugly.
Thanks!
And alien color with human features is actually pretty cool. It's the reverse I don't like--normal human skintones with no nose and gigantic human eyes. It's like the neighborhood is being invaded by black velvet paintings of Third World orphans from the 1970s.
cwykes:
Quote from: notovny on 2008 April 03, 23:47:29
Been done. Three years ago, in fact.
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=566428f752bcf91a1b2928a82c9640c3&directoryID=25&startRow=1#b02bfecb39c8bd80bdb459500d00dfa5
It also says the odds of abduction are 5% which casts doubt on the other conclusions despite all the work that obviously went into the study.
Quote from: Argon on 2008 April 04, 19:03:49
Actually you can never get an abduction from the cheap telescope because the abduction code specifically checks for the expensive telescope's guid and will not run otherwise, unless of course they changed the code in FT to accommodate the knowledge aspiration reward thing.
That's more convincing.
Shame Pescado didn't mention the telescope type in "Myths and Legends" An update of that exploding some new myths would be really great.
seelindarun:
Quote from: cwykes on 2008 April 18, 11:29:37
Quote from: notovny on 2008 April 03, 23:47:29
Been done. Three years ago, in fact.
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=566428f752bcf91a1b2928a82c9640c3&directoryID=25&startRow=1#b02bfecb39c8bd80bdb459500d00dfa5
It also says the odds of abduction are 5% which casts doubt on the other conclusions despite all the work that obviously went into the study.
It's been a while since I read that whole thread, but what makes you think that figure is wrong? Except for the addition of Freetime, I don't think abduction odds have been modified since base game.
notovny:
Quote from: cwykes on 2008 April 18, 11:29:37
It also says the odds of abduction are 5% which casts doubt on the other conclusions despite all the work that obviously went into the study.
The study says 5% per night.
Pescado's Myths and Apocrypha article says 0.05% per Stargazing cycle This is the 5-6 minute loop of the Stargaze animation. Back when that was posted at Variousimmers, I worked out the cumulative chance of experiencing at least one abduction, assuming you Stargaze from 7PM to 4AM, and that the Stargaze Animation was exactly 5.5 minutes long, checking once per animation at the 0.05% (1 in 2000) chance.
This works out to just under 4.8% per night.
cwykes:
So does stop/starting stargazing increase the abduction chances? I thought that was another myth, but I guess it's a "yes" if you can actually break into the stargazing cycle and "no" if not.
Thank you for explaining what a stargazing cycle is. I've been quoting Pescado's Myth post for years without understanding the key parameter. So how would you describe the odds of getting abducted after stargazing for a whole night? This clearly describes the odds for any one stargazing cycle:
Quote from: J. M. Pescado on 2005 July 14, 13:54:05
...0.05% ... is somewhat worse than your odds of becoming a road waffle if you dash across the street without looking.
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