What are the differences between zombies and normal sims?
Sleepycat:
Quote from: Gwill on 2008 April 05, 07:59:10
I think that's been changed with FT. Sims now seem to stop automatically at 6AM.
I think it has been changed also. I had a sim stop stargazing at 6am on his own when I was playing last night, his motives and stuff were fine.
"Summon Aliens' appears to be available at all hours of the day & night for those sims with that benefit.
kemowery:
Quote from: blackbrick on 2008 March 29, 16:16:03
Also, same question for aliens. I haven't had an alien before and plan on having one. I do know they marry and breed and pass down genetics, but other than that is there anything I should watch out for?
As noted, aliens behave exactly the same as other sims. The downside--the only downside--is that you get horrible freak babies until some of the less-attractive genetics (like hugely oversized eyes and no noses) breed out. Me, I made sure my alien families had cosmetic surgery machine career rewards (and a spare in the dorm I use in University), so that they could shrink their eyes down and get some sort of nose.
As far as getting a sim abducted without hacks, I wouldn't count on it. With FT, knowledge sims can gain the ability to summon aliens, but that greatly reduces the chance of pregnancy (I've had one sim get abducted 5 or 6 times now, and he's never come back pregnant yet). The only sure-fire ways to get aliens into your neighborhood are to play the Curious family in Strangetown or attach La Fiesta University to your neighborhood and play Stella Terrano, then graduate her.
jolrei:
I now use a replacement, less fugly, pollination technician template to reduce freaky looking aliens. It is entirely possible that, if this were to happen in real life, the alienspawn would be freaky looking. However, where I have the option, I don't see why I should have to look at that in game. Somebody posted a template here somewhere.
kemowery:
Quote from: jolrei on 2008 April 15, 18:15:30
I now use a replacement, less fugly, pollination technician template to reduce freaky looking aliens. It is entirely possible that, if this were to happen in real life, the alienspawn would be freaky looking. However, where I have the option, I don't see why I should have to look at that in game. Somebody posted a template here somewhere.
I need to get one of those, yeah. It would probably be impractical at best (and likely impossible) to change the way genetics worked just for human-alien hybrids so that it wasn't possible to get human coloration with alien features.
jolrei:
Quote from: kemowery on 2008 April 16, 17:29:22
I need to get one of those, yeah. It would probably be impractical at best (and likely impossible) to change the way genetics worked just for human-alien hybrids so that it wasn't possible to get human coloration with alien features.
I used the one available via this thread:
http://www.moreawesomethanyou.com/smf/index.php/topic,10129.msg304165.html#msg304165
The thread also discusses other templates available as well. I am not sure it is possible to avoid getting alien-coloured sims with normal human features, or human-coloured sims with alien features, due to the genetics. I like my aliens to look somewhat alien, but not so much that I find them ugly.
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