rich sims not rich...

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Sknsarp:
I am assuming that I have a hack that does more than advertised (or I noticed)

I have a sim who wanted to marry a rich sim, so I had her ask her current boyfriend (garden club, old guy) how much money he had and he came up with the $$$ sign, which I took to mean there was a good shot he'd fufill the want, yet he ended up having only $1 which I know I had seen before, but hadn't thought anything of it really, I just thought it was a broke townie...

I have pretty thorough lists of what each hack I have installed does, and none of them say it does that... and most don't have anything to do with the money. The only hacks I have that directly affect the money come from here (or maybe TwoJeffs) and I know that there are a bunch here that make the game harder by reducing money in various ways... Does anyone know which it is/might be?

Sivany:
Isn't there some problem with NPC's where if you marry or move them in some other way they don't actually come with the money they're supposed to have and instead only have 1 simoleon? I'm sure I heard about this ages ago, I also think I might have read somewhere that the amount they were supposed to come with was 2000 simoleons, although how this relates to what shows up when you ask a sim how rich he or she is I've no idea as I've never bothered to use this option.

Bangelnuts:
One way to find out for certain how many simoleons a townie or npc has is to use testingcheatsenabled ,and then shift click to spawn the tombstone of L&D and make the prospective sim selectable.
While The sim is selectable it will state how many simoleons are in the sims family or household.

The problem with townies and downtownies is that the households are huge, thus the division of simoleons when one joins another household tends to be really skimpy.

Jelenedra:
I was under the impression that townies each had their own seperate funds account. Depending on what "Tier" they are in determines the amount of money they bring in when they get married.

Townies have bottomless pockets, that why they make good business customers. They never run out of money. You could dazzle-sell absurdly priced items to the Slob multiple times and they'll still be able to afford it.

Sooo... quit making things up.

eevilcat:
Wasn't there a bug where a townie from a different sub-hood moving in effectively lost everything? I seem to remember coming across something like this a long, long time ago when Malcolm Landgraab moved across to my Strangetown. It might be the same thing causing your problem.

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