How to make hobby leaders age?
Haley:
This was in my previous install of FT, and I was going to ask around here, but my computer quite literally broke. Oh well. I am still going to ask in case it happens again.
My main male Sim in my previous install was quite attracted to the Music & Dance hobby "leader" (for lack of a better word), Noelle. I found her quite pretty, and thought it would be nice if she moved in/got married/had kids/the whole deal. I found I could not move her in by Propose > Move In in any situation. So, to get around this, I used boolprop testingcheatsenabled true to add the hobby leader to my family.
Everything was fine, or so I thought. She had skills, she had hobby enthusiasm, could get a job, etc etc etc. The only thing that WASN'T fine was that she would not age. I tried turning aging off/on, restarting the game, and nothing worked. I suppose the easy way out of this is to just "Set to Birthday" whenever I want her to "grow up", correct? I would rather have her just age normally, though.
Is this EAxis telling me to not remove hobby leaders from the pool or what? My computer died before I could see if a new hobby leader was generated in her place. Hrmph.
Any suggestions? Thanks.
gynarchy:
According to the Prima guide, the only non-cheaty way to make a hobby leader playable is by marrying them on a community lot first. That very well may be incorrect information (shocking, I know!) but you could try to propose marriage when your Sim is visiting her hobby lot. If she is removed from the NPC pool a new one should be created to take her place.
Kyna:
I married a hobby leader in - the same one as you. Actually, she was joined not married. They got engaged while my sim was at Uni, and joined when my sim returned to the main hood. It wasn't a fancy wedding though, just a simple "propose/joining". Had no problems at all.
I didn't play the neighbourhood long enough to see if she'd age to elder, it was in a test neighbourhood I was playing for a couple of weeks. I did notice that her days to elderhood were decreasing as expected.
@gynarchy, there's no need to for a new one to be created to take her place (unless you've married in or killed off the two backup leaders for that hobby). Without clean templates, there are already 30 hobby leaders, 3 for each hobby.
Liz:
Quote from: Kyna on 2008 March 28, 00:14:21
Without clean templates, there are already 30 hobby leaders, 3 for each hobby.
Srsly?! Way to bloat there, EAxis. And after they claimed to grok that we don't want a bunch of unnecessary/redundant character files with the whole 'tour guide' escapade. I can see maybe doing 2 for each if you want to have one male & one female, but why on earth would they dump 20 "just in case" characters into the neighbourhood when their game is perfectly capable of whupping one up on the spot if needed?
Kyna:
EAxis have always created NPCs in sets of 3 for some reason.
Not the same as the tour guide issue, where they were being continually being spawned and weren't limited to the EAxis standard of 3. EAxis clearly don't have a problem with 3 of each NPC, and as far as they were concerned the only problem with the tour guide glitch was that it meant there were more than 3 tour guides.
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