Why won't they shower?

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Zazazu:
Really? What do you have the lot type set as? I have the customer selector and BRY as well (no BUY, though) and a very similar bathroom setup, but my customers don't shower.

talysman:
Quote from: Zazazu on 2008 March 23, 18:13:39

Really? What do you have the lot type set as? I have the customer selector and BRY as well (no BUY, though) and a very similar bathroom setup, but my customers don't shower.


Just to clarify, is your set-up also a gym, or something else that will lower the customers' hygiene?

notovny:
Quote from: Zazazu on 2008 March 23, 18:13:39

Really? What do you have the lot type set as? I have the customer selector and BRY as well (no BUY, though) and a very similar bathroom setup, but my customers don't shower.


Currently, it's set as generic, but in the past, it's been set as entertainment.  I'm not using any aother hacks that  affect bathroom behavior.


If I had to guess without seeing your screenshots, I'd say the salient difference between our setups is the  use of floor dividers.

My bathroom has three rooms:

The toilet room, with two BUY units. (The floor dividers make this a separate room).
The Shower Room, with two BUY units.
The main room, with no BUY units.


Guessing as your setup, you've probably got two rooms, an outer toilet room, and an inner shower room that you can only enter by going through the toilet room.

[Complete and utter speculation based on what I wound up doing to make my bathrooms work properly after the Customer Selector was rejiggered to set the bathable bit follows.]

If this is the case, when a Sim who has to shower but not use the toilet  enters the bathroom,  the outer Toilet  room  BUY will sieze the sim, realize that he doesn't need to pee, and throw him out of the  Outer Toilet Room to a room that Does Not Contain a BUY... i.e., out of the bathroom.  Since the only way the Sim can get to the showers is through the Toilet Room, all further attempts to use the showers are thwarted by the Toilet Room's BUY until at such time that he needs to use the toilet. And if you've dropped snapdragons all over the place, this will likely never happen before some other motive drain (Energy) kicks the sim off lot.


In my setup, by giving the toilets their own separate room, and the shower its own separate room,  but both having direct access to an un-BUY-ed outer room,  Sims can, if neccessary, proceed directly to the shower room without being affected by the toilet BUYs.

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