Why won't they shower?

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nightwand:
BUY I know although I don't have it installed.  What's BRY?

talysman:
Quote from: notovny on 2008 March 23, 02:55:04

Using BUY and BRY will fix that, when running an owned business.

http://img182.imageshack.us/img182/3068/03222008223858uu9.jpg

In this setup, the bathroom consists of three rooms, a toilet room  (marked by floor dividers,  with one BUY for each stall), a Shower Room (with one BUY for each shower) , and a main room  that's accessible from each, with no BRYs, but nothing else to attract a customer either.


I think noadhd interferes with this a bit, as customers under its influence don't seem to want to engage in undesirable behaviors like getting off the exercise machines and hitting the showers before motive drain forces them off-lot.


Just to confirm: the customers *do* use the showers at least on occasion? Or is it just employees?

On a related note: since I'm still pre-OFB, I'm using No Uni Invulnerability For Dormies... and I'm conflicted. Dormies seem to be stupider than any other kind of non-playable and won't take care of basic needs even when they can, which can lead to amusement, but can also get old after a while. I keep having dormies starve to death when there's a fully-functioning cafeteria worker on the lot. First time, I had no idea why the dormie died. Fortunately, I was playing a sim who was destined to have all her fears fulfilled at the end of college, and one of her fears was to see that dormie come back as a zombie... and that sim was a member of the SS that has the Reaper phone.

Just now, a new Uni and new dorm witnessed another death. No salvation for this one: my playable has Knowledge Aspiration and didn't feel like meeting anyone new, so they didn't even know each other. Downside -- or maybe not -- was: I think my sim decided to autonomously kick the tombstone when she came back from class. Didn't catch her doing it, it happened too quick... but the ghost showed up. This is how I figured out hunger was to blame; she went right for the mini-fridge and microwave. The fridge was well-stocked, but she must have still been pissed about the tomb-kicking, because she went after one of the other dormies she hated. Scared him twice, but he didn't die.

I think I'll keep the dorm haunted, but I may have to remove the hack. My playable doesn't really care about the dormies, anyway, so deaths just kind of get in the way.

Kyna:
Quote from: talysman on 2008 March 23, 06:08:40

Quote from: notovny on 2008 March 23, 02:55:04

Using BUY and BRY will fix that, when running an owned business.

http://img182.imageshack.us/img182/3068/03222008223858uu9.jpg

In this setup, the bathroom consists of three rooms, a toilet room  (marked by floor dividers,  with one BUY for each stall), a Shower Room (with one BUY for each shower) , and a main room  that's accessible from each, with no BRYs, but nothing else to attract a customer either.


I think noadhd interferes with this a bit, as customers under its influence don't seem to want to engage in undesirable behaviors like getting off the exercise machines and hitting the showers before motive drain forces them off-lot.


Just to confirm: the customers *do* use the showers at least on occasion? Or is it just employees?

On a related note: since I'm still pre-OFB, I'm using No Uni Invulnerability For Dormies... and I'm conflicted. Dormies seem to be stupider than any other kind of non-playable and won't take care of basic needs even when they can, which can lead to amusement, but can also get old after a while. I keep having dormies starve to death when there's a fully-functioning cafeteria worker on the lot. First time, I had no idea why the dormie died. Fortunately, I was playing a sim who was destined to have all her fears fulfilled at the end of college, and one of her fears was to see that dormie come back as a zombie... and that sim was a member of the SS that has the Reaper phone.

Just now, a new Uni and new dorm witnessed another death. No salvation for this one: my playable has Knowledge Aspiration and didn't feel like meeting anyone new, so they didn't even know each other. Downside -- or maybe not -- was: I think my sim decided to autonomously kick the tombstone when she came back from class. Didn't catch her doing it, it happened too quick... but the ghost showed up. This is how I figured out hunger was to blame; she went right for the mini-fridge and microwave. The fridge was well-stocked, but she must have still been pissed about the tomb-kicking, because she went after one of the other dormies she hated. Scared him twice, but he didn't die.

I think I'll keep the dorm haunted, but I may have to remove the hack. My playable doesn't really care about the dormies, anyway, so deaths just kind of get in the way.


If you use no uni protect, then you need to supply beds for your dormies as they can't use the ones that are behind dorm doors.  If you don't supply available beds they get into a situation where they are too tired to do anything - including eating (causing death by starvation).  They'll also pass out at the portals when they come back from visiting campus, so that your sims are unable to use the blocked portal.  The second issue can be dealt with by putting speakers outside, so that the noise wakes them up immediately.  The first issue is the one causing the deaths - one solution is to move all the myne doors so that they open onto an empty room, leaving the bedrooms & beds available for the dormies to use.  Make sure you lock your playable's door if you use this, so they don't try to sleep in your playable's bed.

talysman:
Already got the playable door locked, because I noticed the bed nazi wasn't kicking people out of my room. But it didn't occur to me that the dormies wouldn't be able to use their own beds. For that matter, I thought they were supposed to recharge when they go to their room, whether they really use a bed or not? That's what the thread suggested...

Ah, well, I should have known there was some reason why people were doing the tiny bedless room with multiple doors trick.

Kyna:
Quote from: talysman on 2008 March 23, 06:28:44

Already got the playable door locked, because I noticed the bed nazi wasn't kicking people out of my room. But it didn't occur to me that the dormies wouldn't be able to use their own beds. For that matter, I thought they were supposed to recharge when they go to their room, whether they really use a bed or not? That's what the thread suggested...


That's normal game behaviour, and that is one of the things nouniprotect modifies.

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