Nanny doesn't recognise FT baby items
Inge:
I think I have a list, I was too lazy to look it up...
...bah! SimPE doesn't allow export of TRCN to text. Ok go into SimPe\SimPe_whateveryourlatestis\Data\Plugins\pjse.coder.plugin\Includes and open GLOBALS.package.
It's group 0x7FD46CD0 instance 0x132
Or I suppose you could open objects.package and look at the corresponding BCON
LauraW:
Quote from: Lion on 2008 March 22, 17:55:26
[Edit] Now I have the nanny painting running again, the above info is inaccurate. You have to have a baby in the cc crib for the painting to recognize. And it does not recognize cc changing table, although the prompt does ask "Is it a crib or changing table" ::)
Lion, I use the Nanny painting in my medieval neighborhood and I can get the nanny to recognize the changing table and the potty chair as well as the crib. The trick is doing it while the baby is using these items. I usually have one of playable sims put the baby on the changing table or potty, and then click on the painting to recognize the cc. It has never failed with me and I can use every custom item out there. I have NOT tried this with the new FT crib as I haven't played that neighborhood. However, I do have a family about to have a baby who I will try this with. They are my only nanny family in this particular neighborhood.
Ndainye:
First off Thank You Inge!
In my developed custom hood my current Nanny's aren't numbered 120, 121 and 122 those slots are holding normal townies instead. I don't want the townies that hold those numbers to be overwritten. I don't have the 'stock nannies' but equal dumb randomly created nannies. If I want to use your replacement Nannies, should I just place the template fix in my downloads and kill off the current stock of nannies so that new "smarter" ones will be spawned? or do I need to put your character files in my hood in some manner? Changing file numbers on your download to correspond with my current nanny numbers doesn't sound like a good idea but since I'm on generation seven of my hood and don't want explosions I'd rather ask a stupid question than load a backup.
Inge:
No, the replacement nanny files are only any good to people with standard hoods that have Karen and Calista and Kendall as original. Put the template fix in Downloads and any *new* nannies created afterwards will have that code. What you do about your existing nannies depends on whether you like playing with SimPE. If you do, you can update each of your existing nannies. Did I already post the summary of what to do further up here? Let me look...
...oh tell you what is probably simpler - one nanny at a time, delete all their BHAV resources and import all the BHAVs that are in one of my nanny replacement files. You may find when you go back into the game that your existing nannies jump or seem a bit disoriented on their first duty period in any house but each one should be settled next time she visits.
Kyna:
Quote from: BastDawn on 2008 March 23, 04:04:05
I was curious about cleaning nannies, so I took out Inge's nanny hack (just in case), kept in lobonanny, and made a new test hood with clean templates. I make a sim with 0 neat and active points, and had him spend a day messing the place up before I spawned a baby for him and had him call a nanny. This nanny ignored the mess and headed straight for the chess table. I selected her and saw that she had only one neat point and 4 active points. I gave her 8 neat points and a few more active points, and after feeding the baby, she moved right on to cleaning up all the plates. Lobo-nannies will clean if they have the right personality for it.
I've been testing this over the last few days.
I went into SimPE and gave all the nannies 10 neat points and 10 active points.
There are households in my neighbourhood with babies and/or toddlers. In those households, I added a baby controller and used it to turn lobonannies on. There are also households where the youngest member is a child. In those households I did not a baby controller, so could not turn lobonannies on.
In households where I have turned lobonannies on, the nannies won't clean. They will watch tv, kick the cheat, play chess, get chips out of the fridge & not dispose of the empty chip bags, start cooking then forget midway through so the partially-prepared food sits & rots on the counter, use the bathroom, sit around on the couch, prank and/or poke walkbys. Lots of typical nanny stuff. But they will not clean.
In households where I have not turned lobonannies on, these same nannies will clean, sometimes as the very first thing they do. As well as do the all the other typical nanny stuff mentioned above.
The only way I can get nannies to clean with lobonanny in my game is if I don't use it. In my game turning lobonannies on (i.e. lobotomising them for a particular lot) disables their cleaning routine and they won't clean while they are present as a nanny on that particular lot.
EDIT: It just occurred to me that people might think my group of non-cleaning nannies is because the lots they won't clean on all have a baby controller. However, this isn't a valid explanation as to why lobonannies don't clean in my game but they do in other people's games, as the baby controller is required to turn lobonannies on. The people with lobonannies who clean obviously do have a baby controller on the lots where their nannies clean, because without one they can't turn lobonannies on for those lots.
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