my sim got stupid and my residential lot not working!

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letitia:
i installed community lot, and changelotzoning it to residential. the info shows that it is residential and buyable. but after i move in a sim, it loads in buy and build mode (without the life mode) and my sim is nowhere to be found. but when i exit the lot, my sim shows in there! but it just won't play that lot as residential so i move out my sim to bin again.  is the cheat to change lotzoning not working anymore?

in another custom lot, i move in custom sim that i made. i macro socialized with the others, then bought chrisitian's cooktop. and then i power-idled my sim for a while. later on, i turned off the power idle and i realized that my sim won't do anything autonomously. their bars keep decreasing until red, they pee themselves, smells bad, whine, etc but they just won't move at all, they won't go to the nearest shower or grab food (i put the shower and beside the sim, no custom object).
if i play them to go shower, they will go. i dismissed the all in one npc and deleted christian's cooktop, thinking that it caused my sim to stand still. but nothing's changed.

i tested moving in another sim into that lot, with pet. the new sim stood still too with my other stupid sims, i didn't do anything or power idling her. the pet is not affected. i bought pet bed and bowl, and it eats and sleeps normally.
worse, when i moved out that new sim into other lot (without previously stupid sim) the last sim i move still have that stupidness.

i played in another lot with another custom sims trying to find the cause, i did macro skill, power idling - cancel the idling. they still do things autonomously. bought cooktop call the npc - everything works fine too.

then what happen to my other sim that won't do anything?? there's no error message and no hack conflict i scanned it. help me >_<   

danicast:
Check the lot with debug mode on, then you will got error messages. Something is borked, you need the error messages to find what.
Also, if you donīt have, download Lot Debugger (here at MATY) and use it. It fixes several things.

BastDawn:
A residential lot will not work if it doesn't have a mailbox.  Did you acquire one and put it on the lot?

Sleepycat:
if you need the buyable mailbox and trashcan collection, you can get it at http://daydream.etowns.net/

letitia:
Quote from: danicast on 2008 March 08, 02:46:56

Check the lot with debug mode on, then you will got error messages. Something is borked, you need the error messages to find what.
Also, if you donīt have, download Lot Debugger (here at MATY) and use it. It fixes several things.


thank you for the notice, i tried the debug mode and force error, it is a long list. is this enough log to show the error? =
Object id: 489
name: G999_User00401 - Paris
Stack size: 8
Error: Hit Break Point Primitive.
Iterations: 1
  Frame 7:
    Stack Object id: 489
    Stack Object name: G999_User00401 - Paris
    Node: 0
    Tree: id 732 name 'CT - Object Error' version -32761
    from global
    Prim state: 0
    Params:    Locals:
  Frame 6:
    Stack Object id: 0
    Node: 0
    Tree: id -1 name 'No behavior' version 0
    from
    Prim state: 1
    Params:    Locals:
  Frame 5:
    Stack Object id: 489
    Stack Object name: G999_User00401 - Paris
    Node: 65534
    Tree: id 730 name 'Interaction - Object Error' version -32759
    from global
    Prim state: 0
    Params:    Locals:
  Frame 4:
    Stack Object id: 0
    Node: 0
    Tree: id -1 name 'No behavior' version 0
    from
    Prim state: 1
    Params:    Locals:
  Frame 3:
    Stack Object id: 489
    Stack Object name: G999_User00401 - Paris
    Node: 2
    Tree: id 281 name 'Wait For Notify' version 8
    from global
    Prim state: 0
    Params: 17 0    Locals:
  Frame 2:
    Stack Object id: 489
    Stack Object name: G999_User00401 - Paris
    Node: 7
    Tree: id 8283 name 'Function - Main - Loop' version 96
    from PersonGlobals
    Prim state: 0
    Params: 5 20 1    Locals: 0
  Frame 1:
    Stack Object id: 489
    Stack Object name: G999_User00401 - Paris
    Node: 6
    Tree: id 8193 name 'Function - Main' version 115
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 5 20 0
  Frame 0:
    Stack Object id: 489
    Stack Object name: G999_User00401 - Paris
    Node: 1
    Tree: id 4096 name 'Function - Main' version 2
    from TemplatePerson
    Prim state: 0
    Params:    Locals:


the other sim:

Object id: 491
name: G999_User00402 - Kimberly
Stack size: 12
Error: Hit Break Point Primitive.
Iterations: 1
  Frame 11:
    Stack Object id: 491
    Stack Object name: G999_User00402 - Kimberly
    Node: 0
    Tree: id 732 name 'CT - Object Error' version -32761
    from global
    Prim state: 0
    Params:    Locals:
  Frame 10:
    Stack Object id: 0
    Node: 0
    Tree: id -1 name 'No behavior' version 0
    from
    Prim state: 1
    Params:    Locals:
  Frame 9:
    Stack Object id: 491
    Stack Object name: G999_User00402 - Kimberly
    Node: 65534
    Tree: id 730 name 'Interaction - Object Error' version -32759
    from global
    Prim state: 0
    Params:    Locals:
  Frame 8:
    Stack Object id: 0
    Node: 0
    Tree: id -1 name 'No behavior' version 0
    from
    Prim state: 1
    Params:    Locals:
  Frame 7:
    Stack Object id: 491
    Stack Object name: G999_User00402 - Kimberly
    Node: 4
    Tree: id 8267 name 'Motive Check - Energy - Sleep Loop' version -32759
    from PersonGlobals
    Prim state: 1396703232
    Params: 1    Locals:
  Frame 6:
    Stack Object id: 491
    Stack Object name: G999_User00402 - Kimberly
    Node: 3
    Tree: id 8253 name 'Motive Check - Energy - Failure' version -32706
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 1 343 0
  Frame 5:
    Stack Object id: 491
    Stack Object name: G999_User00402 - Kimberly
    Node: 6
    Tree: id 8252 name 'Motive Check - Energy' version -32745
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 0
  Frame 4:
    Stack Object id: 491
    Stack Object name: G999_User00402 - Kimberly
    Node: 7
    Tree: id 8227 name 'Motive Check' version 38
    from PersonGlobals
    Prim state: 0
    Params:    Locals:
  Frame 3:
    Stack Object id: 491
    Stack Object name: G999_User00402 - Kimberly
    Node: 4
    Tree: id 8559 name 'Function - Main - Process Every Loop' version -32735
    from PersonGlobals
    Prim state: 0
    Params:    Locals:
  Frame 2:
    Stack Object id: 491
    Stack Object name: G999_User00402 - Kimberly
    Node: 1
    Tree: id 8283 name 'Function - Main - Loop' version 96
    from PersonGlobals
    Prim state: 0
    Params: 5 20 1    Locals: 0
  Frame 1:
    Stack Object id: 491
    Stack Object name: G999_User00402 - Kimberly
    Node: 6
    Tree: id 8193 name 'Function - Main' version 115
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 5 20 0
 

thank you for the help, please inform me if there is anything else needed, i don't really understand technical stuff so forgive me if i sound stupid  >_<

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