Always twins in any pregnant. Help!!!
Ayslhyn:
I've had a terrible run of twins births lately. It happened three times in the same family (with two different women) then in one CAS-created family then in an older family twice.
I give UP. My previous computer ( a PowerMac) was a terror for the twins plague. This one, a modest dual-core MacPro started off OK but now seems to have caught Twin Plague Syndrome.
Zazazu:
Quote from: Quinctia on 2008 March 08, 06:39:11
However, I do use trips and quads.
If you are using the random version of trips & quads, you may want to change the odds that TJ set. I think the odds he set are something like 25% odds for twins. I have it set to 7% twins, 2% trips, and 1% quads.
Tarlia:
Quote from: Ayslhyn on 2008 March 08, 20:48:09
I've had a terrible run of twins births lately. It happened three times in the same family (with two different women) then in one CAS-created family then in an older family twice.
I give UP. My previous computer ( a PowerMac) was a terror for the twins plague. This one, a modest dual-core MacPro started off OK but now seems to have caught Twin Plague Syndrome.
Psst, your computer specs can't cause twins. You might think they can. But they can't.
Quinctia:
Quote from: Zazazu on 2008 March 08, 21:20:46
Quote from: Quinctia on 2008 March 08, 06:39:11
However, I do use trips and quads.
If you are using the random version of trips & quads, you may want to change the odds that TJ set. I think the odds he set are something like 25% odds for twins. I have it set to 7% twins, 2% trips, and 1% quads.
I may check it at some point. It's mainly this one family, though. For a long time, I was getting singles constantly with the hack in, and it was so frustrating.
Sivany:
Quote from: kuronue on 2008 March 07, 00:45:07
Here's a simple breakdown of randomization:
The Sims 2 picks random numbers from a long list of numbers. Example: 13, 12, 57, 2. Assume that goes on for a long time.
Now, a baby born with number 13 might be serious, neat, and lazy, while a baby born with 12 will be serious, sloppy, and lazy, while baby 57 might be playful, sloppy, lazy. Supposedly it starts at a random position in the list so you get a random baby; however, this is broken. Instead, it always starts at baby 13, followed by baby 12, then baby 57. When you quit the game and open it again, it resets to baby 13, then baby 12, then baby 57. Thus, if you don't run the randomizer, you always get baby 13 as the first baby born every play session.
Now, of course, baby 13 for couple A might be totally different than baby 13 for couple B, because the parents have different personalities, but the idea is that if you have a baby to couple A, then save and quit, then have a second baby to couple A, it'd be exactly the same personality-wise.
Does that make sense?
Perfect sense! Thank you so much, that was the clearest explanation I've ever read and I finally feel like I understand. The last paragraph was particularly illuminating since it made everything you said in the first paragraph (which is information I've read time and time again) fall into place within the game.
Previously from the information I was reading it sounded as if everytime you reloaded the game and a baby was born it would have a baby 13 type personality that would be identical to every other baby 13 born in the game no matter what the family and I always thought this didn't make sense within the genetic structure of the game.
Now for the first time I'm actually noticing where the first born effects have occured within my game and I'll be using the randomiser from now on.
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