Always twins in any pregnant. Help!!!
jsalemi:
Quote from: doren on 2008 March 06, 10:07:53
I don't see the connection between the randomizer and twins, because as far as I know the sequence determines appearance and personality, but has no connection to the number of children born. Or am I wrong?
The randomizer ensures the twins don't have the exact same personality as one of their parents. It has no effect on the number of babies, as explained elsewhere.
As I understand it, the 'first born effect' means that any baby born first in a play session will have the exact same personality as one its parents. It doesn't refer to the 'first born' in a particular sim family. The old way of preventing that was to go into CAS first and create (but not save) some random number of sims. The re-randomizer does that without having to go into CAS. It ensures the first baby born in a session will have a more randomized personality rather than an exact duplicate of its parent.
leaths:
Quote from: jsalemi on 2008 March 06, 19:13:50
The randomizer ensures the twins don't have the exact same personality as one of their parents. It has no effect on the number of babies, as explained elsewhere.
As I understand it, the 'first born effect' means that any baby born first in a play session will have the exact same personality as one its parents. It doesn't refer to the 'first born' in a particular sim family. The old way of preventing that was to go into CAS first and create (but not save) some random number of sims. The re-randomizer does that without having to go into CAS. It ensures the first baby born in a session will have a more randomized personality rather than an exact duplicate of its parent.
My understanding is that it doesn't have anything to do with cloning the parents' personalities. The game's sadorandomizer is set at the same point each play session. That ensures that the first born child will be genetically randomized properly. However, it resets if you stop playing. Therefore the next play session it starts "randomizing" from the exact same point. Meaning that all children born afterwards will have the exact genetics and personality as the first child.
[edited to take out an unneccessary sentence]
VacantBlue:
Quote from: tlhs on 2008 March 06, 20:12:25
Quote from: jsalemi on 2008 March 06, 19:13:50
The randomizer ensures the twins don't have the exact same personality as one of their parents. It has no effect on the number of babies, as explained elsewhere.
As I understand it, the 'first born effect' means that any baby born first in a play session will have the exact same personality as one its parents. It doesn't refer to the 'first born' in a particular sim family. The old way of preventing that was to go into CAS first and create (but not save) some random number of sims. The re-randomizer does that without having to go into CAS. It ensures the first baby born in a session will have a more randomized personality rather than an exact duplicate of its parent.
My understanding is that it doesn't have anything to do with cloning the parents' personalities. The game's sadorandomizer is set at the same point each play session. That ensures that the first born child will be genetically randomized properly. However, it resets if you stop playing. Therefore the next play session it starts "randomizing" from the exact same point. Meaning that all children born afterwards will have the exact genetics and personality as the first child.
[edited to take out an unneccessary sentence]
My understanding was the same as jsalemi - the first born effect affects personality not genetics.
Genetics are determined by...searching for Pescado quote....
"Firstborn effect only affects personalities. Tendency to constantly spawn boys or girls is apparently an related artifact of a poor random number generator, but unrelated to this. Same story with twins. Identical children tends to be caused by homogenous genetic pools in CAS sims, where if your sims spawn with dominant facial features and none of these clash, the outcome tends to always be the same as a result, because your kids inherit all the dominant features."
from http://www.moreawesomethanyou.com/smf/index.php?topic=3827.msg108706#msg108706
That post is rather old though. Perhaps, a new conclusion has been drawn since then.
Talismana:
Quote from: J. M. Pescado on 2008 March 06, 10:20:36
Quote from: diamonde on 2008 March 04, 09:44:37
I hate to doubt so much shouting, but if twins are DETERMINED AT CONCEPTION then why is it possible for Brandi Broke to have either a single baby or twins? (Or so JM says in the Myths post.) I was under the impression that baby number was determined when the sim pops a second-trimester belly.
...baby quantity is determined at conception, although hacks, cheats, and after OFB, the cheesecake thing, can influence it.
I had proof of this recently...
I'd a preggers sim give birth to twin girls. This is a family that already had too many girls and tended to make particularly poor ones at that. They had no boys, however, so, I did something I never had up until then, exited the game w/o saving, and replayed the birth, with similar results, only it was boy/girl this time. I decided that still wasn't good enough, exited w/o saving, Again. Replayed scenario, Again. Bingo! Hmmm...a singleton male?
Disclaimer: k, this is where I admit to using the Kitten Killer, as well as Two Jeff's quad mod set to "random"...obviously, I realized that the quad mod randomizes the number of babies 1-4, I just, for some reason, thought it was set to occur at conception as well.
As an aside? Not to be flippant or dismissive, but 8 births hardly translates to "always" and is well within the bounds of a normal distribution, though irritating I'd imagine.
leaths:
Quote from: VacantBlue on 2008 March 06, 21:25:06
My understanding was the same as jsalemi - the first born effect affects personality not genetics.
Genetics are determined by...searching for Pescado quote....
"Firstborn effect only affects personalities. Tendency to constantly spawn boys or girls is apparently an related artifact of a poor random number generator, but unrelated to this. Same story with twins. Identical children tends to be caused by homogenous genetic pools in CAS sims, where if your sims spawn with dominant facial features and none of these clash, the outcome tends to always be the same as a result, because your kids inherit all the dominant features."
from http://www.moreawesomethanyou.com/smf/index.php?topic=3827.msg108706#msg108706
That post is rather old though. Perhaps, a new conclusion has been drawn since then.
Well, I could very well be wrong about the genetics, but my main point was that the "first born effect" does not mean that children are personality clones of their parents, but of the first born child.
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