Updating CC for FT

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Ambular:
I talked to jfade, he says a Free Time CC updater utility is on his to-do list...

Lord Darcy:
Quote from: KLGFCG on 2008 March 03, 08:30:37

I've found that I can update pianos and easels to give proper enthusiasm by replacing the BCONs and BHAVs (there are probably specific ones that need to be added to older packages but I'm lazy so I just deleted and replaced all of them), but the same method does not work for pool tables. Anybody have any thoughts on what else on pool tables need to be updated? I only have a couple of them so I think I may just pull the meshes and remake them but bleh.

Have you tried replacing Object Functions, Slot File and Text Lists?

ladycoelura:
I have a question Im sorry it isnt related to FT except in the sense that is what i am playing but what was the way to change pre ofb gates?

Lord Darcy:
Quote from: ladycoelura on 2008 March 07, 09:13:46

I have a question Im sorry it isnt related to FT except in the sense that is what i am playing but what was the way to change pre ofb gates?


http://www.modthesims2.com/showthread.php?p=1332487#post1332487

Quote

Open the gate package in SimPE. Click on Object Data under the Resource Tree (make sure you're in Plugin view tab). Of the Object Data listed in the box on the right, click on the one with the shortest name. Then, click on the Raw Data tab. Select "decimal" of the options on top of the Raw Data screen, and look for a line called "Interaction Table ID". For a pre-OFB gate, the value is probably -1. Change the value to 4, then click Commit and save the package. Now the gate should have the locking interaction in the game.

ladycoelura:
Thank you so much! You are a god!

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