Community Lot Skilling and Enthusiasm

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J. M. Pescado:
Quote from: Inge on 2008 March 17, 10:40:08

Actually that's not entirely true.  I had a sim marry one of the social workers.
That is, A: A Bad Idea, since the SS is not intended to be socializable, and B: Not relevant: Nonplayable sims do not become played until you convert them into playable sims.

Quote from: Inge on 2008 March 17, 10:40:08

Might it be a better idea to treat all the currently non-selectable sims the same way?  Personally I am happy to have them all skilling without discrimination (they would in real life after all), but I can understand why others would prefer only the currently in-play sims to be affected.  How about two flavours?
I only maintain one flavor of anything: The flavor *I* use. Anything else results in exponential overhead growth. The reason I have only the currently-in-play playables affected for playables is that skilling the wrong skills will totally destroy your want tree tuning.

Inge:
Oh right, well, I don't do want tree tuning and stuff like that, I quite like to be surprised by what my sims have been up to when they decide to turn up on a comm lot of their own accord.  Ok, so be it :)

sloppyhousewife:
Quote from: J. M. Pescado on 2008 March 17, 11:35:09

The reason I have only the currently-in-play playables affected for playables is that skilling the wrong skills will totally destroy your want tree tuning.

This hack is more awesome than I thought, then - I don't care if my playables ruin their marriages while not controlled, but I would definitively hate seing a carefully locked "max skill x" want fulfilled before *I* decide to fulfill it.

GayJohnScarritt:
Quote from: sloppyhousewife on 2008 March 17, 12:10:50

but I would definitively hate seing a carefully locked "max skill x" want fulfilled before *I* decide to fulfill it.


   Damn, i forgot all about those Wants i have locked, i was wishing for this hack to allow my playables who aren't being played, to skill while visiting other Residential lots.  But you went and reminded me about a personal pet peeve.  Those 'Make Friends with X' that i hoard, and then have fulfilled when i'm not looking.

J. M. Pescado:
Quote from: sloppyhousewife on 2008 March 17, 12:10:50

This hack is more awesome than I thought, then - I don't care if my playables ruin their marriages while not controlled, but I would definitively hate seing a carefully locked "max skill x" want fulfilled before *I* decide to fulfill it.

Quote from: GayJohnScarritt on 2008 March 17, 13:17:41

Damn, i forgot all about those Wants i have locked, i was wishing for this hack to allow my playables who aren't being played, to skill while visiting other Residential lots.  But you went and reminded me about a personal pet peeve.  Those 'Make Friends with X' that i hoard, and then have fulfilled when i'm not looking.

Those are minor problems compared to the bigger issue: A sim that decides to forget his level 9 cooking skill and fixate on his randomly gained logic point instead, permanently ripping you off from being able to get the Maximize Cooking.

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