So anyone else not so happy about the new lifetime aspiration thing in FT?
Count Four:
Quote from: darcee on 2008 February 28, 17:18:54
Now to get their stupid points, we have to take them all through this standardized life course - graduate, get married, have kids, max career, boring, boring, boring...
That's so intensely ... stupid. I'm losing enthusiasm for this EP and I don't even have it yet. (Considering some of the errors I'm reading about, I think I'll wait for the patch, if I get it at all.) I can imagine ignoring all these life miles stones, just like I ignore permaplating.
I wouldn't mind seeing a Family sim have some wants other than MAKBABEEZ though.
MistyBlue:
Or you can just let the sims run their course through life, ignoring the aspiration shit and be done with it. If they get bonuses, good, if they don't, tough. Life doesn't always have to be perfect in Simland.
doren:
Quote from: darcee on 2008 February 28, 17:18:54
Well, I love the secondary aspiration, though I also wish it played some part in chemistry which it doesn't seem to.
But the new lifetime aspiration bar is very very disappointing. I like that they earn benefit points, and the rewards they can choose from aren't bad either, but it's just the way they earn them. Like what does a romance or pleasure sim care about getting married, having babies, or graduating college? I thought it would count up the wants that made sense to the sim, like 10 1st dates, or 10 loves, or whatever. This does nothing to encourage a variety of gameplay, but does the opposite instead. Now to get their stupid points, we have to take them all through this standardized life course - graduate, get married, have kids, max career, boring, boring, boring...
I agree. They missed the opportunity for more individuality/variety, the more so when you start to think strategically about the benefit points. For example:
The couple I played is a combination of knowledge (her) and family (him). Both these aspirations require that you choose a benefit "slower comfort/fun decay" to get to the other benefits, which is bad for a start since with a filled up a fun bar many of the hobby actions are stopped instantly. The same when you choose the benefits from the motives panel, where you have to use 4 benefit points to reach the slower energy decay.
Therefore, instead of choosing a secondary aspiration, which you consider suitable for them or which would make them more compatible, it makes more sense to pick a secondary aspiration like romance or popularity, because you get slower energy/hygiene decay with only two benefit points. I sent them to town for a few hours to check how many new neighbours came with this EP, and the wife, Mary, had a massive energy/hygiene drop (it is winter), so this benefit would be very useful for her.
I have another couple and it was mainly for them that I wished for a secondary aspiration. They are very special to me and I do not want to tamper with them too much, though I wish they had a better chemistry (she is popularity/he is family). So the idea was - especially since they have four children together - to give her a secondary family aspiration. Now family does not have any great benefits (more twins?!! No, thanks I get enough of them) and when I checked, the chemistry between them had not changed (I did not save). On the other hand if I choose romance (an aspiration which does not go well with family) and the first benefit from it, she would get a higher chemistry with her family orientated husband I guess.
As far as the wants are concerned: I did not get any hobby related wants, but if they would get wants related to the secondary aspiration I would not notice a difference. I can't understand why they try to sell it as a new feature. My sims never ever only got wants related to their aspiration, actually with some its the opposite. Family sims (especially female) who never get the wish to get engaged or marry, knowledge sims who get a lot of woohoo wants, fortune sims who are really into skill building etc. etc.
jolrei:
Quote from: MistyBlue on 2008 February 28, 19:58:15
Or you can just let the sims run their course through life, ignoring the aspiration shit and be done with it. If they get bonuses, good, if they don't, tough. Life doesn't always have to be perfect in Simland.
I used to give my sims such marvellous little lives - good grades, nice spouses, kids, houses, top jobs, plat gravestones, etc. They lacked for nothing. They were dead boring.
A sim with unfulfilled desires is a lulzy sim. Ignore the straight path.
Kyna:
Quote from: darcee on 2008 February 28, 18:15:04
Quote from: Zazazu on 2008 February 28, 17:48:01
I'm not seeing any real bonus to secondary aspiration. The motive decay differences must be quite minor. For my Knowledge-Romance, his girlfriend has started doing the ZOMG ROMANCE SIM! swoon, but he doesn't have any non-Knowledge wants. Of course, he's crammed with hobby wants (mostly sports, sports, and more sports) so they could just be getting stomped.
I am seeing some non-knowledge wants with my knowledge/pleasure sim. He's got wants to go on a date, go to a community lot, and to juggle. And a good thing too, since those knowledge sims are so hard to keep happy with their wanting to just sit around skilling all the time. But then there are other sims that I'm not seeing mixed wants with. It probably has something to do with what's going on in the household at the time too. Like the family couple I'm playing now just had a baby grow up to toddler, so those toddler training wants are trumping everything else that might otherwise be there.
I've been giving non-knowledge sims knowledge as a secondary aspiration as I find the skilling wants the easiest to fill - and I was going to make them skill up anyway. They've been rolling up to earn the next level of the skill they gained a point in, so are rolling up typical knowledge sim wants.
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