Bork List: Freetime Ed.
cwykes:
Quote from: buddha pest on 2008 March 21, 15:48:39
Quote from: cwykes on 2008 March 21, 08:03:39
If you saved while ghosts were out and about and then installed something new, the reset will nuke those ghosts.
Yeah, I have nounlinkondelete and all that crap. I know how to respawn them.
I just haven't seen this happen since Uni.
I don't exit the lot at a certain time of day like some people, so surely I would have seen this happen upon installing every EP and patch to date.
I've known simmers had this happen after installing various post-Uni EPs, so I think it's always been around. You just got lucky I think. Though if I lost all my ghosts, I'd avoid saving when they were out consiously or subconsciously!
jsalemi:
I hit a possible FT bork last night -- womrat cages. The first lot I played with an existing cage, the womrat was frozen in place, and the maid got stuck in a loop trying to clean it. No one could interact with the cage at all, even after forcing an error on it. Had to delete the cage completely.
speedreader:
My Sims are all obsessed with "It"s Snowing." I have antiweatherreaction loaded. Any suggestions?
Zazazu:
No, but plenty of sympathy. It's not stomping queues, which is great, but it's incessant.
buddha pest:
Quote from: Alex on 2008 March 21, 21:16:52
Quote from: buddha pest on 2008 March 21, 04:31:48
Way back when Uni came out, I lost pretty much every grave on Olive Specter's lot.
Unfortunately this has happened to me. Respawning them is one thing, but when's there's tons of graves to respawn...
The funny thing about it was...I don't think I had played Strangetown much prior to installing Uni, so for the longest time, I didn't even realize that there were supposed to be 90 squillion graves on that lot.
I just thought the old bat had a big, weird, empty yard.
At any rate, I suppose you all are right, and I've just been lucky not to have seen this bug in so long. Or it's a bit random?
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