Bork List: Freetime Ed.
Zazazu:
My fifth-gen first-born is Tinkering and had the toddler table. He was maxed on mechanical two days before transitioning to child. Quite odd for one of my sims: I typically don't have them focus on skilling at all and just let them play with anything (except the toilet) or follow people around all day. He also spent a good amount of time hugging and beating on Teddy, so it truly was only about a day of time skilling.
jolrei:
Quote from: Zazazu on 2008 March 19, 15:12:13
I typically don't have them focus on skilling at all and just let them play with anything (except the toilet) or follow people around all day. He also spent a good amount of time hugging and beating on Teddy, so it truly was only about a day of time skilling.
God! I should do that. Sounds so much more relaxing than my current obsessive "toddlers must skill at all possible toys at all times" approach.
OK, 007 will be a laissez faire toddler (which means he'll max out mechanical, 'cos he'll spend his little life at the table).
Ambular:
Quote from: jolrei on 2008 March 19, 14:07:23
Quote from: croiduire on 2008 March 19, 06:38:30
I have noticed some frustrating issues with the toddler blocks-and-drawing table. It overrides every other action that is queued--including potty training! Actually, that is a greater issue overall now...previously my queuing "potty train xxx" would make the toddler stop what he/she was doing. Not anymore, but the table is the worst stompinator. I have to x out the toddler action and wait until the action has completely finished (icon has disappeared) before I can direct the adult to potty train.
I have not had the stompination effect with the blocks/drawing table, but it does advertise heavily, and takes a long time to cancel. My toddlers all run for it, across the house if necessary, avoiding any other toys they might have. The table is like sandcastle building - takes a long time to end the activity to start something like "learn to talk", so that by the time the toddler puts the damn blocks away, the parent has decided to go watch the waves or play SSX or something else, cancelling the "teach to talk" action. The toddler then immediately goes back to the table. Mind you, my toddlers all seem to be high in mechanical and creativity skills now.
Okay, I've never tried this before and have no idea whether it will work. But if I understood the info I found correctly, this should make the toddler table a little less attractive. Anyone want to try it out and tell me whether it helps?
floopyboo:
So far I must be super lucky with the activity table, as the kids/toddlers have been fairly meh about it. I mean it's been interesting, but in the one house nothing was cooler than the doll house, and in the other, the toddler was far more interested in dancing if he could. The child in the second house kept rolling lemonade wants, which was refreshing, and totally unrelated to her nature oth. ;)
SJActress:
I searched and didn't see this bug listed yet (it IS listed on one of the bug threads on the BBS):
There are ZERO locals doing their dance on vacation lots. I max-motived for three Sim days, going from lot to lot, and no one ever danced, thus my Sims couldn't learn the dance. I don't know if this was the case before FT or not.
I've heard that an instructor can teach the dances to you on the secret lot, so there's a workaround, but it's pretty annoying, nonetheless.
I have antivacationactions and vacationfixes, so I don't know if those are doing anything to prevent it or not.
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