Bork List: Freetime Ed.
Jelenedra:
Ah, okay. I wasn't having problems with it myself (not very many knowledge sims) but I kinda figure it was a case of tight pants for everyone else.
Tarlia:
When using Summon Aliens, the other household members aren't getting a memory of 'X being abducted'... Not with normal abductions either, I think, though I only tested that once.
Kyna:
Thought I'd add my observations and guesses on the "always bringing home the same NPC" thing.
Has happened to two of my sims. In both situations, the same things were happening.
- both sims are in new careers. (So there are no townies in those careers, as townies only get base game careers unless you make your own and put them in new careers before you townify them)
- both sims got a hobby-based chance card at work.
- the result in each case was that they would bring a hobby friend home after work.
- when they come home from work, there are no townies to choose from, and no playables in that career with that hobby interest, so they bring home an NPC with an interest in their hobby. A burglar and a professor in my case (thankfully not a drama professor).
- they bring this NPC home every day.
The fact that it's an NPC isn't bothering me. It's the fact that's it every damn day. I do have other playables in these careers, and it would be nice if my sims could have the chance to bring home someone else.
My non-techy* guess is that when I answer the chance card, the game is setting up something that says "bring home a hobby friend when you come home from work", and that this is supposed to be cleared after they do bring home a hobby friend. However, whatever it is that was set up isn't getting cleared, and the game still thinks they need to bring home a hobby friend every time they get home from work.
* My non-techy guess is carefully written to avoid technical jargon such as whatchamacallit and thingummybob, since I'm not techy enough to spell them correctly.
soozelwoozel:
I've read through this thread and I seem to have a wierd bug which hasn't been mentioned yet (At least I think it hasn't). Since installing FT i've had problems with one fmaily in articula - I'm not sure about others, haven't checked everyone yet - due to a problem with the school bus. The game says it's 3.30 in the afternoon and the kids are back from school. But the school bus is sitting in the road, refusing to move and beeping the horn, as if it's about to drive off. I don't know what to do with it apart from delete it with moveobjects. Or I might try fastforwarding to the next schoolday and see if the kids can use it to get to school.
I only had DC hacks + collegeadjuster instaled when I first noticed this glitch, so I don't think it's hack related. Has anyone else experienced it?
Kyna:
Check that the kids can get off it. Is the mailbox or trashcan blocking the school bus door? If it is, the kids will teleport off the bus at 4, and the bus will then teleport off the lot. Or you can turn move objects on and move the mailbox/trashcan a tile further down the street.
If the kids are getting off the bus ok, the next step is to check that there is no invisible object blocking the bus. Nuke the area just in front of where the bus stops with the stuck object remover (found in the hacks directory).
Even if you don't fix it, the bus will teleport off the lot at 4pm anyway.
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