Odd Instance of Morning Sickness
Count Four:
Cool. I just hadn't seen a multi-vomiter in my game before, so I was curious.
The out-of-schedule appearance seemed to be badness. Never seen that before (well, except the nanny. The nanny shows up whenever she feels like it.) I've had walk-bys at odd hours, including visitors who invited themselves in at two in the morning, but the paper girl was out of whack. I'm gonna move them out and bulldoze the lot, if it wasn't a sign that the neighborhood is already screwed.
Jfederated:
I had a sim puke 5 times in a row - with the noodlesoother on! - due to 'saved up' morning sickness (she'd been skilling or meditating or at work for most of the 1st trimester). Got to the energizer before she died on me. Occasionally I can keep them distracted or busy enough to avoid puking, but am usually thwarted. Dual pukes aren't uncommon at all in my game and are definitely not indicative of twins.
I found during my legacy challenge that NPCs didn't get morning sickness at all (the original ones - mail carriers, exterminators, pizza delivery). CAS, game-born, and townie sims always did. But this was before NL, things might've changed since then.
As far as paper delivery, etc. - never early, but sometimes late by a few minutes.
J. M. Pescado:
Morning Sickness is treated in the game as a noncontagious disease. As such, NPCs are immune to it and it can be cured by the fixed biotech station (The default Biotech station with no fix just randomly tries to corrupt an inventory token). It is possible for it to accumulate and cure naturally, but normally the duration does not last long enough.
V:
What about the early NPC?
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