Bring out your undead (please)

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Ayslhyn:
 What on earth has happened with ghosts since BV? First I got a bizarre (and very aggressive) haunting from a tombstone held in Inventory, something I did not think was possible.

Now I'm getting total wussy ghosts in my community graveyards. Instead of scaring the hell out of everyone (and I rely on this to fulfill my knowledge sims ever-present "See A Ghost" want) these mild-mannered wimpy liberal excuses for the vengeful shades of the underworld merely jump in and out of their tombstones a few times then bugger off without even trying to make anyone cack their pants. This is not on.

I want proper scary ghosts. What the hell is wrong with these deceased denizens?


J. M. Pescado:
Maybe the ghosts are on strike because they're tired of the EAxis pee obsession.

jolrei:
Your graveyards are too nice and well kept, and your ghosties are content?  Make death more stressful for them.

I have no idea if this will actually work, but it's worth a  shot, just for the fun of doing it.

Zazazu:
According to Celina, ghosts in BV are working as can be expected.

Spoilery for the two people who read my blog, so don't blame me for not warning you.

Argon:
Quote from: Ayslhyn on 2008 February 22, 23:33:59

Now I'm getting total wussy ghosts in my community graveyards. Instead of scaring the hell out of everyone (and I rely on this to fulfill my knowledge sims ever-present "See A Ghost" want) these mild-mannered wimpy liberal excuses for the vengeful shades of the underworld merely jump in and out of their tombstones a few times then bugger off without even trying to make anyone cack their pants.


Isn't that by design? I thought ghosts on community lots never scared people because it was supposed to make them "happier" (at least according to the prima guide).

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