Lot Sync Timer: how do YOU use it?
MaryH:
I'm such a micro-manager, I use it every single day of every single family..ok, so I'm a anal retentive, too. I can't let my families get away from aging for one whole day. Of course that doesn't mean that I don't wish the "day" wouldn't end soon enough. Bleh, when there's nothing really great going on.
If I changed my rotation, I'd go nuts. But then again, maybe I am...
Kyna:
Simergy, in case you can't find the "skip day" function, you need to have debug mode on and then shift-click on the lot debugger.
AuKestrel:
Quote from: J. M. Pescado on 2008 February 22, 06:08:46
The LST is intended to keep ages synchronized in non-immortal families so people retain their correct relative ages. If a child moves out of the lot, you should set his timer to be the same as the originating family's timer, obviously. Anything else is Doing It Wrong.
Quote from: pamysue on 2008 February 22, 06:11:14
I play all houses for 4 days each in rotation. The LST is what keeps me on track with that. If I start a new family and everyone is playing to 24 days, I would start their timer at 20 days and then play them for 4.
I am clearly a nonlinear thinker... I had been thinking about this in the exact opposite way and, well, getting nowhere. So I spent last night setting up my three households to Do It Right, based on guesstimates of how far apart the first two siblings were. (The third sibling was an "oops" born just a day or two before his mom transitioned to elder, so I knew he was already a good 20 days behind his siblings.)
AuKestrel:
Quote from: Kyna on 2008 February 22, 07:57:47
Most of my families only have one child per family, and I like to play multi-generational lots rather than setting up new households. In those few families where there are more than one offspring, when the non-heir returns from college I set them up in their own lot on the day they would have returned to their parents' lot.
I started a new neighbourhood because I had been playing a legacy neighbourhood but moving out the 2nd children and playing them (in a subneighbourhood). I noticed that I was enjoying playing the 2nd kids as much as the legacy lots and the neighbourhoods were evolving two very distinct characters. So. I started with a CAS-created Sim and put her on a lot, found a townie she got along with, and played them "from scratch." Because she rolled Romance and he was Fortune, I left their LizzLove bed on autonomous so she could WooHoo whenever she wanted. I thought I was safe when they only had two kids, but lo and behold one of them had a midlife crisis and they had a very late in life third kid (so late in life they both died while he was still a teen).
I moved each sibling out to form his/her own household after college, and I haven't quite decided if I am going to play them on multigenerational lots yet. In some ways I like playing a legacy-type lot, but in other ways part of what I was enjoying about the 2nd children was the challenge of building a house and moving up after graduating from college without the benefits of the legacy lot (no grandparents, few or no career rewards, depending on how ambitious their parents were, etc.).
So what I really wanted to say was, WOW. How do you limit the families to 1 child each? I feel so sorry for the little pixels when they want to graduate three kids from college or have another baby! I do institute strict no-LizzLove rules on lots with Family Sims and limit them to 2-3 kids (depending on that damn 3 kids from college LTW), but if they're not Family Sims I usually don't worry much about how many kids they have. Also, what if 1 child is REALLY REALLY MEAN? In my original 'hood I sent those kids to a Downtown neighbourhood after college (or after teen if I really couldn't stand them), figuring that the Downtown would turn into a fun little evil Lord of the Flies type place with roving gangs eventually, and I rarely play them.
BTW, I have had my first two sets of twins in a row ever in the new 'hood. I was letting her have one more baby after her first set of twins because, hey, twins are random, right? And they don't eat autonomously or make cheesecake so I wasn't worried about that... and out she pops with a second set of twins. She'll get to graduate 4 kids from college now...
Kyna:
Quote from: AuKestrel on 2008 February 23, 13:42:56
So what I really wanted to say was, WOW. How do you limit the families to 1 child each?
I play with free will off, and my sims are on power idle. No chance they'll go off and woohoo if I don't give them the opportunity to act autonomously.
I use ACR to decide when they'll get pregnant - I send them to autowoo with ACR every day (if they're on similar work schedules/not busy) until they fall pregnant. Once they've reproduced, my sims don't get any more woohoo action, unless they happen to get some down at a community lot when they're out of my control.
The families with more than one offspring tend to occur via twins or alien abduction, or are a challenge based family (e.g. legacy or apocalypse).
Sims who roll up descendant-based LTWs get a reroll of their LTW to something else.
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