"Crappy GUID" error from warmthfixes.package
Thraxus:
Unfortunately its not limited to any particular sim(s). As soon as I add one of the standard neighborhoods as a suburb, this begins happening to all sims on any lot I load. That being the case, I think it is probable that the same would occur for townies and NPCs.
I'll definitely try your suggestion though, if only to hopefully satisfy my curiosity as to the cause of the errors.
Thraxus:
Making each sim on the lot change their clothes eliminates the issue on that lot. Thankfully it seems that it only afflicts those present when the lot is first played, so it doesn't affect any new visitors, walk bys, service NPCs, etc.
Still no idea why this even happens now when it never did before, but at least there appears to be a simple workaround for it.
pcgeekri:
Found the problem, question is how to fix it? In warmthfixes package, Node 7 for the BHAV Get in Temp 0 - Stack Objects Warmth Delta 2, states" Run Tree by Name ("Carry Bag - Start"). This node 7 needs to be changed badly, why is it in here? Carry a bag for what?
It is told to run this "tree by name" but no GUID has been stated or implied therefore "Crappy GUID" error. Needs a GUID to be able to "Run tree by name".
I'll just try deleting this node. Makes no logical sense why that is in there.
Pcgeekri
J. M. Pescado:
It's a hook for an Unreleased Shiny, and "Carry Bag" is actually an incorrect interpretation by SimPE. The problem is that for reasons unknown, some sims have corrupted outfit data that points to trash that isn't a proper GUID. It seems to be a form of file corruption that is prevalent in some older game hoods. Deleting the node will not harm your game, but WILL simply hide existing data corruption in your neighborhood files.
Navigation
[0] Message Index
[*] Previous page