Does hex editing on a lot affects the whole terrain?
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danicast:
I was making experiments with hexbin editing on lot files and I blew some lots. I deleted them but it seems the terrain is plagued, I can not enter empty lots on build mode on that specific terrain anymore, it keep loading forever even if is a empty lot with nothin built.
So my question is, if I borked a lot is possible that the lot borked the whole terrain?
Pics from the borked lots attached for your amusement.
http://img.photobucket.com/albums/v13/denialalice/snapshot_f47b0dde_14bd4468.jpg
http://img.photobucket.com/albums/v13/denialalice/snapshot_f47b0dde_54bd4482.jpg
Theo:
Apparently yes, for example when you build a pond in a lot, you can see it in the neighborhood terrain from a nearby lot (you need to turn off lot view option).
Regarding your experiment, what happens when you place a non-empty lot over that hole?
danicast:
It seems I could fix the area with empty lots. I managed to make it work placing empty lots and I could enter empty lots in both buidl/live mode.
I did several things last night and in the end I discovered I am getting an "Attribute Number out of range" error from one of Maxis default objects. I am going now to check all package objects to see if I corrupted the game by accident and also I am going to check the GUIDs of all my CC to see if I donīt have a conflict.
Apparently the terrain is fine but is possible that I corrupted something else in my editing experiments.
What makes me feel happy that I did NOT installed the radiance mod I was thinking in install. I dunno if I could manage this mess plus a radiance mod at same time.
Thanks for the support, Theo.
ETA update: not GUID conflicts. Game engine is fine, no game corruptions.
I must have something in my CC that is causing conflicts with the game light system because the nightlife animated lights were causing the freezing. Going to try the remove-this-test-that method.
Thanks again.
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