Could I replace the images in the speech bubbles?
eevilcat:
Oops, that'll teach me to read previous replies properly. :-[ Silly me, you don't need to compress the UI textures as they are small, only a few are on display at once and they need to retain their crispness.
EDIT: I just had a play with this and can't repeat your problem. I exported the same image, modified it in Photoshop CS2 to approximate the same colours as yours then reimported it at which point it still looks identical to the image in Photoshop. Is it possible the problem is in the editing? Can you import the unmodified file ok? Here is a copy of my edited file to try and see if the problem is with your file(s) specifically.
Theo:
That image may look fine when you import it, but when saving the package, SimPe uses a compression scheme that will degrade image quality substantially. The only acceptable compression is done by nvdxt.exe.
I've submitted a small patch to SimPe 0.65 which only duplicates the Import DDS and Build DXT functions into the LIFO editor, you might try if that works for you. :)
Ambular:
Quote from: Theo on 2008 February 12, 22:56:33
That image may look fine when you import it, but when saving the package, SimPe uses a compression scheme that will degrade image quality substantially. The only acceptable compression is done by nvdxt.exe.
I've submitted a small patch to SimPe 0.65 which only duplicates the Import DDS and Build DXT functions into the LIFO editor, you might try if that works for you. :)
Could you point me at where your patch is, Theo, or is it now part of the QA download?
Theo:
The file is posted at http://simpeforum.ambertation.de/forum/viewthread/4826/24720
The compiled binary was built with SimPe's latest source, so I don't know if it works with versions prior to 0.65. I've included it here along with the patched .cs file, but if you want to build it you must download SimPe's latest source and plop the .cs file in the Simpe Scenegraph folder.
I've made a test with the same resource used by nocomment, and the result was free of large compression artifacts.
By the way, there's no need to change the objects09.package file, you only have to extract the resources that interest you and package them into the downloads folder. ;)
Ambular:
Quote from: Theo on 2008 February 12, 23:28:08
The file is posted at http://simpeforum.ambertation.de/forum/viewthread/4826/24720
The compiled binary was built with SimPe's latest source, so I don't know if it works with versions prior to 0.65. I've included it here along with the patched .cs file, but if you want to build it you must download SimPe's latest source and plop the .cs file in the Simpe Scenegraph folder.
I've made a test with the same resource used by nocomment, and the result was free of large compression artifacts.
By the way, there's no need to change the objects09.package file, you only have to extract the resources that interest you and package them into the downloads folder. ;)
...all right, I am clearly made of dumb today. I've got the latest build (it says 0.65) and I can't for the life of me find a "Scenegraph" folder anywhere. Help!
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