Salvaged Stories Crap
J. M. Pescado:
It should be harmless: The "conflicting" object is also Controller - Band. I forget why exactly I included the OBJD of Controller - Band in that package, but it must have been important, since it was specifically included without any other codes attached to it. Probably to make it non-expansion-locked so the Drums objects would work.
shastakiss:
CastawayStories doors, windows, arches reuploaded
Havelock shared them in the middle of this thread. Thanks to Havelock for extracting them.
(The folder also contains the extracted recolors of ts2 doors and windows that devilsrope shared here.
Delete any .ds_store files in the folder, they're attribute files used by macs.
Romanv:
Hello everyone!!!
Quote from: J. M. Pescado on 2008 February 04, 01:23:44
Quote from: Thunderwolf on 2008 February 03, 20:30:28
I have to say, there are a lot more Pet Stories objects missing. Someone made a few pics of those ones. Tehre are a few decoration objects and off course the "pet show" objects.
Decoration objects are not high priority and the "Pet Show" objects suffer from a lack of UI that displays the skill. Also, I no longer have PS with a complete profile installed, and I'm not playing through it again to unlock it just to see it.
I'm trying to make these objects to work, but I need more information to advance, Can anyone guide me to make it work?
I have cloned the objects "Pet Show", but have no any animation, Is there a tutorial or a guide to follow?.
I hope someone can help, thanks in advance.
J. M. Pescado:
There is no tutorial or system for doing such a thing, since you're exploring new ground by attempting it more seriously than I have. While I am certain it is definitely technically possible, you'd be hunting down and repackaging all of the normally obscure resources involved from their core packages, AND recoding the item to compensate for the things (pet skills) that are not present in the Real Game. All this comes up a bit short on the cost/benefit analysis, which is why nobody has done it.
Romanv:
Ok, thanks for your answer.
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