Salvaged Stories Crap

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talysman:
Quote from: morriganrant on 2009 March 23, 20:51:07

Quote from: Pandaah on 2009 March 18, 18:38:07

That is somehow boring. Maybe you can modify those objects, so for example sims can build dance skills with the limbo. Or make the cauldron moar useful as you can cook sims with it (like the Baby Roaster). ;D

...Now I am envisioning babby soup.

As I recall, there was some discussion about making an object like the babbyque, but for pets or neighbors, but that idea was shot down because of the multitude of meshes involved. Soup might actually be a good work-around for that.

J. M. Pescado:
Someone made a vat of boiling sharks already.

simtwofan:
Quote from: J. M. Pescado on 2009 March 24, 22:22:53

Well, it's possible to make things functional, but this would be extrapolating their function beyond what is in CS and imbuing them with entirely new, custom functions made up from scratch.


So, if i understand, that's mean a lot of work  :D
But do you think someone is able to make them ?

Heli:
I have a little problem with the instruments. It is possible for the player join to other instruments ( piano or bass for example) but not possible the other instruments join to cs instruments.
They are waiting and doing nothing. Is without Argon instrument by proxy hack and with too. I have only ls quitar and cs drums as custom instruments.
Please, say only it is o.k. or is only in my game. 

J. M. Pescado:
I suspect it's a weird artifact of how the two instrument codes are increasingly divergent and incompatible, and there's not much that can be done.

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