Salvaged Stories Crap

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akatonbo:
Anyone care to share a little insight about how some of the objects with unusual functions work? I can test them myself, yes, but duplication of effort is wasteful. I'm particularly mystified by "Groove mode" on the limbo since I've never seen any additional options come up when someone else was playing the bongos, not to mention what determines success or failure at the limbo, but I'm also wondering about some of the finer points of the hot coals (performance improves with Body skill, but is there anything else going on besides 'try to walk on coals, fail or succeed based on Body'? Does it build any skill?), shaman station, and cauldron.

J. M. Pescado:
The presence of played bongos causes the sims to do a funny dance prior to attempting the limbo. They don't otherwise build any specific skills. The shaman station doesn't build any skills, it just produces the potions. The cauldron doesn't build any skills either, it just raises temperature and gives Moar Pee.

Pandaah:
That is somehow boring. Maybe you can modify those objects, so for example sims can build dance skills with the limbo. Or make the cauldron moar useful as you can cook sims with it (like the Baby Roaster). ;D

morriganrant:
Quote from: Pandaah on 2009 March 18, 18:38:07

That is somehow boring. Maybe you can modify those objects, so for example sims can build dance skills with the limbo. Or make the cauldron moar useful as you can cook sims with it (like the Baby Roaster). ;D

...Now I am envisioning babby soup.

simtwofan:
Hi everyone ! I'm new here and i'm french, so excuse me for my english.
I wanted to know if someone could extract these objects from Castaway Stories (If it's possible) :


I don't know how it's called. xD
I really want them in my Sims 2 game, for my Sim Movies. So i hope someone could, i'll be very grateful.
Thanks ^^

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