Salvaged Stories Crap

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J. M. Pescado:
Probably just sadorandom OCDness. I didn't change the autonomy values, they are EAxian.

Para:
Ich have the same problem. Even if there ist only one Papaya tree and nothing else to eat.

edalbformat:
Haven't had time to check thoroughly. Are the papaya and banane clones from the coconut? Have had previous cases where clones don't work like the mother because there's somewhere a GUID test. If the clone is keeping an old GUID somewhere and doesn't match the new GUID of the object, it stops the interaction.
I'm placing questions because I have absolutely no time to read a complete object right now.

Thanks.

J. M. Pescado:
They're not clones of each other or anything. All the objects are cloned from the original Castaways, so unless this behavior DOESN'T occur in standard Castaways, it's functioning according to EAxis design.

edalbformat:
Check again. Haven't tested yet but found already a discrepancy.
Interaction: Gather Papayas and Gather bananes have a GUID check. "Check if the object is an instance of 0x331576AA.
This is the GUID for the coconut tree. Don't know about EAXIS original. If it was this way, it won't work in Castaways either.
I don't have the crap.

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