Salvaged Stories Crap
J. M. Pescado:
No, we generally don't bother with pictures, as they are pure bloatware and have no functional elements, thus requiring absolutely no skills to clone badly.
delonariel:
Quote from: J. M. Pescado on 2008 February 16, 05:43:35
No, we generally don't bother with pictures, as they are pure bloatware and have no functional elements, thus requiring absolutely no skills to clone badly.
...But it's so hot
saladoor:
:P Agreed!
Para:
After some experimenting I got more outfits to work but now look at this:
There are weird textures and necklines or "broken" or to thin arm!
How could EAxis ever let it like this?
Now I have to find someone who would fix this...
J. M. Pescado:
One of the things to beware of with Stories body meshes is that they are often low-quality compared to regular Sims meshes. This is not so apparent in objects because things are typically blocky to begin with, but the corner-cutting performed to increase performance in Stories may translate badly when subjected to the full range of scrutiny that occurs in the Real Game. Ideally, it is best to try to port the textures to the meshes of the real-game, and not copy the Stories bodymeshes.
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