Salvaged Stories Crap
Venusy:
Quote from: smochina on 2008 February 11, 14:31:01
:) Can you make the "Pet Contest" from "The Sims Pet stories" for the "real"The Sims 2"?? It's that possible?? Would be very nice to have that! The don't put this in the "Pets"-expansion pach. Can you make this work for "The Sims 2",please??
This isn't possible, as noted on the first page of this thread.
YoungOldPrude:
I'd like to report a problem with the updated cs_corefuncs for the cs_shamanstation.
The problem is this: Whenever an Adult, or Elder Sim is in desperation for a certain Need, a lovely Error message comes up, and totally kicks the Sim out of their desperation faze…Until they start waving their arms in the air again. Basically, they can't complain without an Error Message coming up. How am I supposed to starve my beloved Sims, if whenever they complain, they are ripped out of their plight because of an Error Message?
Just to be certain that it was the cs_corefuncs, I removed all my other CC, and I experimented with one of the EAxis-made Sims in Strangetown.
If you need more of the Error Log, please let me know. I cut it off at Global Simulator Variables. Here is part of the Error Log:
Build: 1.10.0.111
at Aug 4 2007,06:28:14
Object id: 215
name: N002_User00185 - Ajay
Stack size: 8
Error: Animation name is empty string.
Iterations: 918
Frame 7:
Stack Object id: 215
Stack Object name: N002_User00185 - Ajay
Node: 6
Tree: id 8479 name 'Motive Helper - Play Get Attention' version -32752
from PersonGlobals
Prim state: 0
Params: Locals:
Frame 6:
Stack Object id: 215
Stack Object name: N002_User00185 - Ajay
Node: 13
Tree: id 8261 name 'Motive Helper - Distress' version -32724
from PersonGlobals
Prim state: 0
Params: 8 2 0 34 Locals: 0
Frame 5:
Stack Object id: 215
Stack Object name: N002_User00185 - Ajay
Node: 1
Tree: id 8250 name 'Motive Check - Bladder' version -32734
from PersonGlobals
Prim state: 0
Params: Locals: 0 0
Frame 4:
Stack Object id: 215
Stack Object name: N002_User00185 - Ajay
Node: 6
Tree: id 8227 name 'Motive Check' version 38
from PersonGlobals
Prim state: 0
Params: Locals:
Frame 3:
Stack Object id: 215
Stack Object name: N002_User00185 - Ajay
Node: 4
Tree: id 8559 name 'Function - Main - Process Every Loop' version -32736
from PersonGlobals
Prim state: 0
Params: Locals:
Frame 2:
Stack Object id: 215
Stack Object name: N002_User00185 - Ajay
Node: 1
Tree: id 8283 name 'Function - Main - Loop' version 96
from PersonGlobals
Prim state: 0
Params: 5 20 1 Locals: 0
Frame 1:
Stack Object id: 215
Stack Object name: N002_User00185 - Ajay
Node: 6
Tree: id 8193 name 'Function - Main' version 113
from PersonGlobals
Prim state: 0
Params: Locals: 5 20 0
Frame 0:
Stack Object id: 215
Stack Object name: N002_User00185 - Ajay
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
Zazazu:
*waves hands around*
Pes, is this related to my issue? I haven't been playing since the errors have been pissing me off so much.
spaceface:
Oh My Goodness. I downloaded the potion-making bench yesterday. Penguin Party... now I really wonder what those guys at EAxis are on.
saladoor:
These all show up great in my game by the way, and i can remove them with without move_objects on
Just a question or two
What is the groove thing, with the limbo bar, my sims only ever use it once and then get bored and walk away?
What is the difference between the aeroplanes?
Are the singing stones meant to do something or are they just decorative? I have no option to click on them!
Still not sure why but the new beds are blue in there thumbnail, in the buy catalouge, but they are'nt when i put them in the game, i'm only interested astheticaly, but not that bothered they rock.Thanks ;D for adding more depth to my game, who even knew sims could climb trees!
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