Majong Glitch - Or Normal?

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MrsSoares:
Ok... admittedly, I have a lot of CC... and right after installing BV, I went to make a community lot - a game room type place - Saloon on The Lawn - (Take off of Tavern On The Green.) Anyway... I put in the new majong table... but no one plays it... they sit at the table for a moment, the allasudden, everyone jumps out of their seats and is standing next to the table.

So, I did the first thing I always do when I encounter something I think is a bug... I removed ALL CC and mods and loaded the game with a clean hood using AnyGameStarter from MTS2. And still I cannot get simmies to play mahjong.

Is this somehting that can only be done on vacation lots? Do they need to have a knwoledge of the game from someone else first? I know it cant be the result of any unawesomeness... because, well... the games not even being loaded WITH the awesome, never mind anything else at this point.

NOTE- I am a total BV n00b... none of my simmies have even gone on vacation yet... I have been too busy creating a totally custom hood... and this seems to be the last bug/glitch I need to work around... or perhaps I need to gain some knowledge of how the dang thing is supposed to work in the first place?

Can anyone offer me and assistance and/or advice?


Lord Darcy:
The Mahjong table is not limited to vacation lots. It works fine in my game either at home or community lots, and I have oodles of hacks, Awesome and non-Awesome alike. Nothing is required to play Mahjong. Unlike poker, even kids can play it, though they can't play for money. In fact, it works too well, as it's on par with the poker table in the addiction level. Visitors are glued to the Mahjong table until they leave for bladder failure.

Try apply all patches available for each EP you own if you haven't done it already. Run the game in the debug mode and see if you can get an error log. Maybe someone more awesome than me can decipher the log and can give you an idea.

MrsSoares:
Run the game in the debug mode and see if you can get an error log. Maybe someone more awesome than me can decipher the log and can give you an idea.

Here I go, showing off my unawesomeness....

How do you get an error log? I think I know what debug mode is ... Boolprop testingcheatenabled true, right? Then I would preform the action that causes the jump... then what?

*humbly await a response*

sloppyhousewife:
How to get an error log is explained here

MrsSoares:
Thanks very much... working on it now.

I will edit this post with the log as soon as I do it correctly... >.<

ETA: Here it is.



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