leave uni early
VJay:
hmmm Same thing happened to me twice already. Both sims had something in common: I used Twojeff's hacked money tree and added 2nd Want Lock before my sims went to Uni... Or is just a coincidence? *shrugs* I don't know...
Ancient Sim:
Quote from: J. M. Pescado on 2005 July 24, 11:39:18
Heh. Maybe you'd like my "Cow Plant Darwinism" toy I made? It makes it so sims who are smart enough won't do anything so stupid. :P
Of course, townies rarely gain skills, cuz they're stupid. They end up as lunch. I'm currently playing around with my "Cow Planted Dorm", in an attempt to thin out the dormie population. It's working rather amusingly so far. I idly wonder if the age extension given by the cow plant will stick, or be erased by the age transition from YA->Adult. Mostly a curiosity, I don't care either way.
If you mean, do YA's who drink someone get extra years - no, they don't. I thought maybe they would appear once they transitioned to adult, but no go. Of course, they could be added in manually.
So where can we find this Cowplant Darwinism toy? Sounds most intriguing.
Oddysey:
Ooh, yeah. Cowplant Darwinism would rock. Anything to add a little less random determinism to that whole thing would be good. As it stands, I don't really use cowplants because I just know they're going to off the one sim that would cause me the most problems. Grar. But if they only ate the lazy, annoying, or just neglected sims . . . heh heh heh.
veilchen:
Quote from: Oddysey on 2005 July 24, 16:28:09
Ooh, yeah. Cowplant Darwinism would rock. Anything to add a little less random determinism to that whole thing would be good. As it stands, I don't really use cowplants because I just know they're going to off the one sim that would cause me the most problems. Grar. But if they only ate the lazy, annoying, or just neglected sims . . . heh heh heh.
Well, here goes my reputation as a nice woman...
I usually fence the cow in, it's therefore inaccessible for any sim. When I determine that a particular sim needs extermination, I put Inge's gate in and lock it. I then proceed to select the exterminee with Merola's mirror, give him/her the key to the gate, make him/her go in, deselect, and then take the gate away.
That way I can just ignore the whole thing until its all over, and I don't have to watch the actual extermination. I just take out the grave-stone after the deed is done.
G.
Kitiara:
I do have TwoJeff's Final exam fix. I have several of his. I have never seen this before. I can work around it, now that I know when it's coming (the popup warning is convenient). I just thought maybe someone would know a solution.
Oh, veilchen, I fence mine in too. Except, I just pick 'em up and drop 'em in the fence. I move one of my gates into place at milking time. I guess I'm not a nice woman either.
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