I need flea powder!
Emma:
Yes, but when you upgrade your game sometimes things don't work as they should. If you are having problems with these hacks installed, you should try and play without them for a while. If it is still borked then you can put them back in-game and look at other possibilities.
J. M. Pescado:
It sounds like you have a bunch of hacks that are entirely conflicting in function. You should remove all of the non-Awesome ones.
croiduire:
Quote from: J. M. Pescado on 2008 January 26, 07:36:01
It sounds like you have a bunch of hacks that are entirely conflicting in function. You should remove all of the non-Awesome ones.
I have ACR and the few TJ created or recommended hacks that help make it work (not Inteen)--and frankly that's the last hack I'd pull--and several of his other hacks. Otherwise I have 8 from JFade, and the only pet-related ones are no free cat litter and pet enabled gls objects, a few from Inge (apology fix, no autonomous computer games, her mortgage shrubs and her newest shiny teleporter) Crammyboy's penis and a couple more of his, Ste's risky woohoo, harder grades, etc, Monique's More Fun Reading, several of dizzy's, and Dr. Doofus' larger family hack (LotFullofSims0x0177.package). Everything else is FFS.
I don't play an extremely hacked game, and I use very few Monty Python boot-coming-down squelch-inators. I am very picky about what hacks get installed. I have RTFM, but being non-awesome, I might have missed something. I seriously doubt if the fault is in the hacks, per se--those modders are all the best.
Do you see a conflict that could be causing the problem?
J. M. Pescado:
Yes, I see that you have three conflicts up there above. The visitor controller one is probably safe, but the other two are definitely dodgy. Given that this is just the list of CONFLICTING ones, and two of them I don't even recognize, it stands to reason you have all kinds of dodgy crap in your game. All I know is that this doesn't happen in MY game, which has ALL awesomeware, and it doesn't happen in a stock game, so I BLAME THE NON-AWESOME.
croiduire:
Quote from: J. M. Pescado on 2008 January 26, 12:32:51
Yes, I see that you have three conflicts up there above. The visitor controller one is probably safe, but the other two are definitely dodgy. Given that this is just the list of CONFLICTING ones, and two of them I don't even recognize, it stands to reason you have all kinds of dodgy crap in your game. All I know is that this doesn't happen in MY game, which has ALL awesomeware, and it doesn't happen in a stock game, so I BLAME THE NON-AWESOME.
One of the "definitely dodgy" came from this site...
Quote from: dizzy on 2007 September 06, 21:22:17
His version works much better than no shock for outgoing. "No shock for the nekkid sim you have just woohooed no matter how shy you are" is more reasonable to my taste. I have corrected that--and both other--conflicts. Visitor Controller went away without a pang--I can deal with random--and I'd rather have sims that love to read and keep them from harassing the spawn on a case-by-case basis--it's not really a problem for me. Monique's reading enhancement has made my game better since you were a creator on MTS2. I can't believe she broke it in her most recent update.
I pulled the larger family size hack until I hear from someone here who is using it successfully with Bon Voyage--I know it pushes hard limits. Beyond that, the only mods I use are from this site or are TJ's, Inge's or JFades. They are all awesome, if not Awesome.
What I am getting are error logs like this one.
Build: 1.10.0.111
at Aug 4 2007,06:28:14
Object id: 226
name: N001_User00271 - Sarah
Stack size: 7
Error: Invalid constant.
Iterations: 275
Frame 6:
Stack Object id: 226
Stack Object name: N001_User00271 - Sarah
Node: 22
Tree: id 1384 name 'Exit Object - Pet( Sim X )?' version -32753
from global
Prim state: 0
Params: 30 226 6 1 Locals: 0
Frame 5:
Stack Object id: 707
Stack Object name: Destination - For Go Here & Shoo
Node: 6
Tree: id 4103 name 'G - Pet - Interaction - Sit' version -32729
from ScriptHolder_PetShared
Prim state: 0
Params: 0 Locals: 0 0 0 0
Frame 4:
Stack Object id: 226
Stack Object name: N001_User00271 - Sarah
Node: 2
Tree: id 1390 name 'Pet - Interaction - Sit' version -32757
from global
Prim state: 1
Params: 0 Locals:
Frame 3:
Stack Object id: 226
Stack Object name: N001_User00271 - Sarah
Node: 12
Tree: id 8213 name 'Function - Main - Process Autonomy' version -32753
from PetGlobals
Prim state: 0
Params: Locals: 226 0
Frame 2:
Stack Object id: 226
Stack Object name: N001_User00271 - Sarah
Node: 8
Tree: id 8221 name 'Function - Main - Loop' version -32755
from PetGlobals
Prim state: 0
Params: 1 120 Locals:
Frame 1:
Stack Object id: 0
Node: 3
Tree: id 8266 name 'Function - Main' version -32753
from PetGlobals
Prim state: 0
Params: Locals:
Frame 0:
Stack Object id: 0
Node: 0
Tree: id 4111 name 'Function - Main' version -32758
from TemplateDog
Prim state: 0
Params: Locals:
Edited to close my tag. Sigh.
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