Two for One Offer: tombstones and "be salesman" borked since BV

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Nec:
BV definitely messed up sim tombstones. The pet ones still work if it is an owned lot - they were disappearing when moved otherwise. I just set up a new cemetery to see if sending them to an owned one works, as all my others are full. The tombstones in his inventory that he placed stayed no problem. I also found that when moving tombstones from a community lot, that they stay (sporadically) at the lot as well as move them home or place them in inventory, and it ends up making clones unless you load the comm lot in buy/build mode before sending a sim back to that lot.
Anyway, will let you know if the owned lot thing works shortly. I can't remember which of my sims has tombstones they can move. I have too many :P

Lorelei:
You'd think that, by now, beta testers would have a To Do list that included all built-in parts of the game previously established, thus they'd try breeding Sims/pets, running a business, engagements/marriages/honeymoons, skills, deaths/ghosts/urns/tombs, etc.

Naturally, beta tests would take longer with each ep/sp added.

Logic would demand that they test various base + ep/sp + new ep/sp configurations as well, on various machines / OSes that fit their stated sys reqs.

They obviously don't bother, and the SecuROM fiasco further underscores this. If the stated goal is not to harvest personal data but to protect their IP, using tech that does A (phones home) while not adequately doing B (people have learned to Arrr! who normally would not do so) and then releasing more titles with the same crap is standard EAxian knobheadedness.

It is why we have pools to see what gets borked or unfixed each time something is in the L&P stage. Speaking of, where's the bork pool for Free Time / Hobbies / Numpty Crap / EP7?

J. M. Pescado:
Go post it.

Nec:
Okay, finally verified that the cemetery does need to be an owned lot before moving sim tombstones to it in order for them to not vanish. Soooo.....buy up those graveyards!

J. M. Pescado:
Moving tombstones to community lots using anything other than owned community lots and the inventory seems to result in loss of death-type information. Also, depending on the reset state of the Urnstone controller, your new urnstones may have difficulty appearing.

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