Two for One Offer: tombstones and "be salesman" borked since BV

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Nec:
So does one delete the tokens before or after moving them?

professorbutters:
Also, does the community lot have to be owned by the family doing the moving?  In other words, if I have one family own and operate a graveyard, can other families also move their tombstones there without having them be lost?

I have "nounlinkondelete."  I'm assuming this helps with the loss of death data on moving tombstones to a community lot as well.

PB

Nec:
No, the community lot just has to be owned. I generally have servos owning them, since they are the least likely to die of all sims. The lots are free to access for all sims, no selling of anything. A grill or two and bathrooms on the lot. I never let vamps own them, simply because there would be issues during daytime visits. I rarely have the owners play the lots, as there is no reason to. I send them there when I know there are tombstones to be placed. If ghosts happen to show up on the lot while the owner is playable, keep in mind that when you try to leave the lot the owner will try to get the ghosts to leave as if they were customers, and will not leave until all ghosts are back at rest.

Mirelly:
Ah, bollocks to it. It's too much trouble to maintain a graveyard. I'll do without. If I actually need a picture of a sim weeping over a grave, I'll simply fabricate the scenario ... like Maxis does for L&P promotional "screenshots".

I held a "family reunion" today. With more than 2 dozen sims on the lot I was expecting some traffic marmalade. I mean what possessed me to place the fish tank so close to the double-width archway ...? Note also, the two morons who have traipsed all the way to the locked access to the upper and lower floors of the house. It took more than two sim hours for the snarl up to clear ... and that was probably only because dinner was being served ... I couldn't be arsed to photograph that piece of fun when 17 sims arrived simultaneously to eat six portions of grilled catfish. Eh? Of course the serving got aborted before the second plate could be placed.

Giving my sims free will is a rare treat ... for them.

danicast:
Quote

I just set up a new cemetery to see if sending them to an owned one works, as all my others are full. The tombstones in his inventory that he placed stayed no problem. I also found that when moving tombstones from a community lot, that they stay (sporadically) at the lot as well as move them home or place them in inventory, and it ends up making clones unless you load the comm lot in buy/build mode before sending a sim back to that lot.

I donīt have BV, I have all up to Seasons. I tried to move tombs from one cemetery to another yesterday and my game exploded. I had 1800 chars, all duplicated from the regular ones (936). I posted at "you broke" talking about. I loaded the comm lot at building mode and even so, duplicated my sims.

I am so not going to mess with tombstones again.

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