How about a realistic inheritence upon death?
Jabberdau:
Quote from: J. M. Pescado on 2005 July 24, 18:59:21
So what would constitute "accidental" death?
Electrocution, scared to death and burning to death maybe.
Quote from: J. M. Pescado on 2005 July 24, 18:59:21
It's possible to burn to death in a cooking fire on accident, but more often than not this is a homicide. How would you investigate this properly to determine whether it was an accident, or a homicide?
Would I ask you to make a hack to use it to cheat for money when I could just type in motherlode?
Quote from: J. M. Pescado on 2005 July 24, 18:59:21
And finally, if the insurance policy were no longer an apparently government-funded benefit, would you actually have to then BUY a policy and pay the monthly premiums on it? If so, why would this even be useful?!?
Do you get a gigantic payout if you die of natural causes in real life? There is no government funded insurance to pay people where I come from if they die of natural causes. The country would be broke pretty fast that way.
J. M. Pescado:
Quote from: Jabberdau on 2005 July 24, 20:55:23
Do you get a gigantic payout if you die of natural causes in real life? There is no government funded insurance to pay people where I come from if they die of natural causes. The country would be broke pretty fast that way.
No, but apparently, they do in Simland. Death benefits, or something. Those bills have to be funding SOMETHING, after all. It sure as hell isn't road maintenance, because nobody has a car!
Jabberdau:
Maybe it should just be removed intirely to make sense? Unless a sim was living alone and knew somone to give their money like relatives or friends. Hmm and maybe then the amount beeing given out should be equalent to the lot value+their current "cold cash" amount.
tiggerypum:
???
I find it fascinating that people actually want this game to 'make sense' and object to things like $$ being thrown at them at random. I mean are you really have people getting rich off inheritences? Isn't the answer to have your sims become nasty old hermits before they die of old age?
J. M. Pescado:
Well, as far as I can tell, the death-benefits thing is entirely designed as a game mechanic to reward A: Not murdering your sims, B: Filling an elder's aspirational wants, at least before he dies, and C: Building up family relationships. Otherwise the poor soon-to-be dead folks might get kinda neglected, what with them shortly about to be, well, dead, and all.
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