Wardrobe Wrangler Released!

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Gwenke:
Or if you want to avoid the hassle, you can set the genetic power of a skintone and then change its flag from -08 to -00. It will then be used by newly generated townies and still available as custom skin. This is described at this site somewhere and it works.

Jelenedra:
Quote from: Invisigoth on 2009 January 10, 01:49:56

Quote from: Jelenedra on 2009 January 09, 14:20:25

Stupid Question number 4: You do know that even if you geneticize and townize custom skin tones, that they still appear in the custom skintone menu in CAS? You still have to manually select them from that menu (no space in the MAXIS menu for skintones), they will just have a genetic value now.


I am pretty sure that if you townify a skintone it doesn't show up under the custom skintone menu anymore. When you geneticize the skins (without townifying them) then it works just as you describe where they are still available in the custom skintone menu and they have a genetic value. When I have townified skintones I usually work around this by creating a sim in BS with the skin and saving it so that I can easily access that skin after I townify it.


OOooh that's right. That's even in the FAQ. That's why I don't townify skins, just the hair. I remember now. =p

rosenshyne:
Gwenke: Do you know where on the site that's mentioned in detail? I tried searching, and came up blank.

BastDawn:
Mind the rake, Jelenedra, and read the post above yours.

Quote from: rosenshyne on 2009 January 11, 03:39:40

Gwenke: Do you know where on the site that's mentioned in detail? I tried searching, and came up blank.


It's buried in a thread about geneticizing Enayla's skins.  Look in Peasantry.  Madame Min Mens Mortuus posted about it, and I confirmed that it works with eyes as well.


Edited to change to the correct MM name.   :P

tryclyn:

  I remember that thread.  Mens Mortuus found the values to change.
  http://www.moreawesomethanyou.com/smf/index.php/topic,7230.100.html

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