My cat ran away
professorbutters:
Quote from: Invisigoth on 2008 January 01, 19:17:51
When you're trying to breed pets it's best to keep them locked in a fenced in area. When you have a lot of pets hanging around chances are that they will fight and one or more will try to run away. If they're locked into a pen or back yard (with APO denying them access through the house and thus to the street) they will attempt to run away and when it fails the "run away" icon will disappear and your pet will still be right where it's supposed to be (in the pen). IMO, this is the only way to keep your sanity while attempting to run a pet breeding lot.
If you're trying to do a legacy, though, you can't. Every Pet heir has to max all its skills AND top its career, which means leaving the lot. My cats have a special room with snaps in it, which means their needs are always met. The social/run away thing can still be a problem, though if you can teach your cats to be playful with others you can (eventually!) direct them to play with others.
The dangerous spot for running away seems to be when the cat returns from work. This often will happen, annoyingly, right when they get promoted. I watch like a hawk for their coming home time and make sure someone is ready to greet them with "Come here" or "Go Inside." After that happens, "Run Away" does indeed disappear from the queue and the cat will go sleep, eat, whatever it needs.
Frankly, I think it's a bit obscene to insist that pets, especially cats, have jobs, but them's the rules.
PB
eenaleor:
If I have a single mom who wants to have many babies I find it quite useful that the pet(s) can bring home the money since I dislike NPCs such as nannies. The pets can't watch the kids, so the mother has to ;)
Avalikia:
Which reminds me, I need to upload that lot sometime... I used to work at a horse stables, and I recreated it in my game. Useless as an actual stables, of course, but it works quite nicely as a kennel. You can separate each individual pet into their own "stall" if need be, plus the arena is a good training area and the pastures make good areas to keep groups like litters and breeding pairs. And there's fences galore - no pet is going to escape from that thing. The office area makes a small but useable home as well. It's too bad my computer isn't fast enough to deal with the 20+ pets it would take to fill that thing.
witch:
Yes please, do upload, that sounds interesting.
Avalikia:
Okay, I'll do it next time I load the game: I can't post it here, the file's too big. I could barely cram that thing into a 5x6 lot (it's a HUGE building IRL) so it's not something for wimpy computers. But I'll do the link-to-sheepland thing. On the plus side, you'd have to really, really suck to have a runaway pet on that lot. They'd have to make it through two if not three doors or gates that should be locked to pets at all times except during the carpool if you insist on giving your pets jobs. It's based off a stable that houses horses worth $100,000 or more so you'd better believe that they're not getting out. I'm thinking of creating a similar but less elaborate kennel on a smaller lot my ancient computer can actually manage sometime. Maybe based on that vet place I worked at once.
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