I don't think this would get you a dream date...
gynarchy:
Quote from: rainbow on 2005 October 21, 21:40:18
I don't get that either. Why would a Romance sim yawn at being instructed to flirt? They get all excited when I tell them to make out.
I think it has to do with their personalities, like how a shy Sim will whinge about tickling someone or telling a dirty joke. Outgoing Sims like to goose their lovers, but the other flirty stuff is too boring for them. I started a list a long time ago (I was really bored) of what actions each personality type liked and disliked, I don't think I ever finished it though.
Andygal:
and mean sims will complain about giving somebody a hug. I've been seeing that a lot lately, I've had an influx of mean sims in one of my neighbourhoods.
Brynne:
My outgoing romance sims yawn at flirt suggestively and kiss hand, I've noticed. Some of my grouchier, and probably less playful, sim-teens (haven't tried with the adults), throw a mini-fit if told to "bust a move". But they do it, anyway!
The reactions I always thought were funny, pardon my going off topic again, were when the adults are in the middle of something and a child or teen has an accident. The adults rush through to finish whatever they were doing so they can lecture the child. It's like they're on high-speed, or something. I've had adults spring up from naps to lecture a child. Looks weird, though, because they stand up in the couch.
Regina:
Yep--it would be nice if their wants matched their personalities. I always just LOVE the family sim who has a want to 'play' with their child and you tell them to do it and they look up at you and point at themselves as if saying, 'Who me? You must be outta your mind!' then with shoulders hunched go ahead and carry through. ::)
Zeljka:
It would be a lot nicer if Sim wants matched personalities a little more closely, but again, I'm for anything that makes them less predictable and more interesting.
I've discovered you can easily train a Sims to want whatever you're willing to give them which sucks because whatever you do in the beginning to make them happy will be the only thing they ever seem to want.
I tried a little experiment on twins. Gave them identical personalities and aged them to toddlers with 8 days of toddlerhood. Each was potty trained, taught to walk and talk immediately, put into Inge's escapable cribs, then left.
Sage was put in a room with no doors, spilled chocolate, a supply of smart milk, a potty and a xylophone. Seth was left in the family room with chocolate, tickled, talked to, snuggled and read to by his parents in alternating shifts. Sage ended up spinning endless wants for creativity skill points until this was maxed, then logic, then charisma. For social, I gave Sage whatever interactions she did not 'want'. Once maxed, she wanted to grow up well, the rest of her wants blank. Seth continued to spin interactions with his parents.
They both grew up well, and the first thing Sage wanted was to gain a body skill point, then cleaning, then body, then cleaning... maxing out all skill points in a couple days. Seth wanted to make friends and talk/play/be read to by his parents.
It was relatively interesting for a while, but just confirmed my fears that the game is too easily predicted. This is probably why my Knowledge Sims are more interested in socializing and woohooing than learning, I'd been encouraging social.
Navigation
[0] Message Index
[#] Next page
[*] Previous page