SimPE 0.64 installer released 24th Dec 2007

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J. M. Pescado:
Quote from: dizzy on 2007 December 14, 06:57:59

There is really no efficiency issue with the size of GUIDs. You can make them 128000 bits if you wanted without any performance penalty (with proper tables and separate hashing).
Other than that you're chewing up 128000 bits of memory for a stupid GUID. What, do you need to address every single individual polygon of every object? Clearly this *IS* an efficiency hit: Computers function best when chewing on data of a certain size. A 32-bit processor chews on things 32 bits at a time. Hence, 32-bit GUID.

Quote from: dizzy on 2007 December 14, 06:57:59

Given that The Sims sells in the millions and each customer is a potential creator, it's obvious that you need at least a 64-bit GUID. However, the smaller the GUID, the greater the likelihood of GUID collisions.
Each customer is NOT a potential creator of things that consume GUIDs. It is only through decidedly non-authorized 3rd-party tools that it is possible to use GUIDs at all. Customers can NORMALLY only create things that do not consume GUIDs: Clothes, hair recolors, wallpapers, none of which consume GUIDspace.

Quote from: dizzy on 2007 December 14, 06:57:59

The real problem isn't how many GUIDs could be used on one computer, but how many unique GUIDs the entire world could use. Any collision anywhere (among published objects) would still conflict if you use those two or more colliding objects with the same GUID.
A spurious analysis: Why would anyone really care if Worthless Object A conflicts with Worthless Object B somewhere out there, when a given user is supremely unlikely to have both, and the penalties of such a conflict are minor? It is like the birthday collision problem. It does not matter how many people in the world share a birthday. All that matters is our collision set. After all, there are an infinite number of objects out there in worldspace. Every object, even with a database, collides with some other object, but does anyone care? NO! Nobody would ever USE most of that crap, and even if you tried, it would be impossible, because such an attempt would exceed the amount of RAM physically available to the computer. What's more, collision odds fall somewhat when you consider that the most noteworthy creators, the ones people will actually download from, are likely to make some amount of effort to deliberately avoid collision. There is simply no reason WHY we need to worry about collision space, when we could just deal with it by collision avoidance.

daisylee:
Inge and Peter  - - - - thank you , thank you and bless you both. I just downloaded the .64 version and have just done some recolors for TSS, BV, and celebration. It looks like they will be just fine.

You both are true heroes for doing this for all of us Simmers who would still be in SimPe withdrawal without you.

Ignore the small-minded idiot critics! They are petty pieces of u-know-what!

What you have done is fantastic and very appreciated .... as well as all the many things done that I have downloaded from Simlogical that I use all the time.

Thank you for all your excellent hard work and for doing this for us!

Inge:
Daisylee, thank you!  While the great minds were debating the enormity of life, the universe and GUIDs, I was just waiting for one more person to confirm we had it set up correctly for Teen stuff :)

J. M. Pescado:
There's some evidence to suggest Teen Stuff isn't even setup to work with ITSELF, so I wouldn't stress too hard over it.

LIUBluejeans:
Quote from: Inge on 2007 December 14, 09:35:13

Daisylee, thank you!  While the great minds were debating the enormity of life, the universe and GUIDs, I was just waiting for one more person to confirm we had it set up correctly for Teen stuff :)


Okay...I'm a little late to the party (way late, apparently) and I just read through all this to get caught up.  That said, I have Teen stuff (and all the Crap packs) and I will be happy to test it for you if you still need it.  I've not done much with SimPE other than some recolors for myself, and a few personality changes, but if that is sufficient, then just point me where to download...

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