Less Pet Warfare

<< < (2/6) > >>

professorbutters:
I hope this isn't technically necromancy, but I don't see anyone else discussing the particular mod. 

I have had it in since it was posted.  It doesn't seem to prevent the kinds of constant "challenges" and borderline fights with consequent Pet Relationship Damage and potential for Running Away.  (Also, heaven forbid my pets should meet a LOTP.  *Instant* RunAway, only stopped by pausing the game and temporarily enabling cancelpetactions and controlpetson.)  For some reason, my adult pets always pick fights with their parents.  The cats live in a special room with at least one bed, bowl, and toys per pet, plus a couple of snaps.   There doesn't seem to be any way of "assigning" them a bed or a bowl--they just think any bowl or bed some other Pet is using is theirs.  Then there is a Challenge and hissing, and pretty soon the relationship is dipping into the negatives.

I just wanted to report back on what's happening with this and asking if there's something I should or should not do to prevent the challenges, fights, and relationship damage.

PB

J. M. Pescado:
Increase their rel to each other and the fighting should stop.

jsalemi:
Quote from: professorbutters on 2008 January 13, 09:20:51

There doesn't seem to be any way of "assigning" them a bed or a bowl--they just think any bowl or bed some other Pet is using is theirs. 


There are assignable pet beds -- I'm pretty sure Inge has some over on www.simlogical.com.

Avalikia:
After encountering my dog's OCD style desire to chase his mother, I added this hack.  (He already chased his father completely off the lot.)  There is no change in his behavior with this hack, despite the fact that their relationship is at Pack level (which I managed to obtain using cheats - he autonomously tries to chase her pretty much any time he has nothing in his queue and no pressing needs).  There's isn't any Maxian dumb-code encouraging dogs to be hostile to relatives, is there? 

Nec:
I am thinking it must depend on their personality. I had two dogs that were 100/100 pack and they ended up being -100/-100  enemies, and one ran away, within two sim weeks. Aggressive and/or independent pets must have some behavior that overrides this hack.

Navigation

[0] Message Index

[#] Next page

[*] Previous page