Less Pet Warfare

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J. M. Pescado:
As tested by Fat Gwilly People, now possible to keep more than one pet without them immediately fighting and running away.


lesspetwarfare.zip

Less Pet Warfare for TS2Pets
Made by: Flying Fish Systems (J. M. Pescado)

Congratulations to: Draklixa!

Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness
Rohina the Ugly Butted
Fat Gwilly People

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

FEATURES:
Adds rel-level sanity checks to hostile pet interactions. Pets should no longer
repeatedly attempt to kill each other for no apparently sane reason and then
run away despite having high rel.

COMPATIBILITY:
This hack is fully compatible with all FFS hacks. For TS2Pets.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.

professorbutters:
BAH BAH BAH BAH BAH.  This was driving me insane.  I just had to give away a Sim cat to Dagmar Bertino because she and her son were fighting and driving down the relationship for no reason at all.  My people Sims loved her and now they all have a big fat unfulfillable "Snow Mau joins the family" want.  So this will come in handy down the line.

Any idea why cats always try to Run Away the day they're promoted--needs high, relationships high, doesn't matter?  Other than the fact that the very idea of cats working is obscene?

PB

Zazazu:
Is shiny.

How about pets running away despite the fact that their relationships are nearly 100/100 with all family members just because a stray beats them up? I had one like that who it took me four generations to get back, and he promptly died the day after being added back into the family.

Kitiara:
Pets suck. Kill 'em all.

Tigerlilley:
Why did you bother posting?

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