Myths, urban legends.... and alien abduction

<< < (2/20) > >>

MissDoh:
Quote from: veilchen on 2007 November 30, 15:35:38

I always thought that the abduction odds where a bit higher in an unmodded game when playing Strangetown. Is that a myth too?

I don't know fer sure, because I always play with TJ's mod in. Or did. And will again, as soon as my new shiney arrives. My neighborhoods are a bit out of the ordinary, and aliens are essential. That's why I also had a gender equality mod. Both, pixel men and pixel women got pregnant.

I hope that mod is also easy to re-find. I'm hoping it was TJ's. I better go check.



As far as I know the chance of abductions is the exact same in all the hoods, so for Strangetown it is a myth.

As for the mod, just want to make sure about this. Did you mean a mod which permit female to get alien pregnant too?  If so, that one was made by Squinge but there might be other modder that did it too.  ;)  There are 3 versions available at the sims2graveyard, if you are unsure of which you need, pm me and I can tell you what is the difference between the 3.

ETA:  Add a bleh moment and change permit abduction to permit alien pregnant

jsalemi:
Quote from: veilchen on 2007 November 30, 15:35:38

I always thought that the abduction odds where a bit higher in an unmodded game when playing Strangetown. Is that a myth too?



Not entirely a myth -- the Curious brothers are scripted to get abducted, at least in the initial scenario that comes with the base game.  So they have higher odds (at least for a while), but Strangetown as a whole isn't any different than the others.

cwykes:
Jolrei reckons it's more than that....

Quote from: jolrei on 2007 October 22, 14:13:26

Strangetown has a number of features (like increased alien abduction rates) which seem to be installed.  For this reason, I was always a bit cautious about stealing lots from there for custom hoods.  There may be stuff you don't want embedded in the Strangetown lots, I thought.  Someone else might have evidence of this.  Your experience with Strangetown lots is pretty convincing to me.

jolrei:
Quote from: cwykes on 2007 November 30, 16:06:11

Jolrei reckons it's more than that....


At this point perhaps "reckoned" is a better word.  I had been led to understand, if I recall correctly, that some Strangetown lots (esp. those related to the Curious family) might contain scripting/code that modified odds of abduction.  As noted in the quote, I thought someone else might have evidence and commented that the person's experience suggested support for the hypothesis, considering that people had reported oddities related to stealing lots from S-town for use in other 'hoods.  I'm perfectly happy to be wrong about this.

veilchen:
I never really played the Strangetown hood. I tried once, and it worked fine for a while. Then I played the Curious brothers. Pascal (it was Pascal, wasn't it?) gave birth. All was well. I left the lot and played the the Singles household for a while. Came back to the Curious' and Pascal was pregnant again, and the new baby was gone. Pouf.

Then Olive's graveyard ghosts started acting up. I don't exactly remember what happened (it's been a while), but that was enough for me to just leave the hood and never look back.

So far I had some screwy going ons in all EAxis hoods. That's why I never played them again. That's also why I believe they tried to be cute and, as usual, messed things up royally. In the newest hood, Riverblossomsomething, the plantSim suddenly started dropping kids when visiting as a non-controllable. While I didn't mind that too much in the beginning, it started to annoy me enough to stop playing that hood as well.

Navigation

[0] Message Index

[#] Next page

[*] Previous page