Myths, urban legends.... and alien abduction

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eevilcat:
Quote from: veilchen on 2007 November 30, 15:35:38

I don't know fer sure, because I always play with TJ's mod in. Or did. And will again, as soon as my new shiney arrives. My neighborhoods are a bit out of the ordinary, and aliens are essential. That's why I also had a gender equality mod. Both, pixel men and pixel women got pregnant.

I hope that mod is also easy to re-find. I'm hoping it was TJ's. I better go check.


I play with a combination of TJ's higher abduction odds hack and Smonaff's alien pregnancy for females from MTS2. They seem to work just fine and that's with all EPs installed. I'm also using an older version of TJ's increased abduction odds hack where abductions are, while not guaranteed, much more likely to happen. He has modified the abduction odds downwards in the latest version and given knowledge aspiration a slightly greater chance of abduction (relative to the other aspirations). The chance of abduction with TJ's mod does slowly increase with the continuous viewing time so the best bet is to get start the sims stargazing as soon as it gets dark at 7pm.

cwykes:
If I'm going to cheat, I'll just use the cheat on the telescope - with Pescado's fix of course.

Re-reading the thread I see we have a new contender for myths and legends.... 

Quote from: MadameUgly on 2007 November 30, 17:13:33

Is there any truth to the rumor that having more than one sim stargaze at the same time will increase odds of abduction?


I can't imagine that it's going to increase the chances for the sim you're trying to get abducted.  Maybe whoever put that forward is just thinking that odds are additive... so if you have 200 sims stargazing at once one of them will probably get abducted?   I so hate stats.. 

veilchen:
I don't consider TJ's higher odds mod cheating, I consider it the correction of yet another EAxis flub. My neighborhood was very unusual in the "normal" sense. I had many mythical creatures, and a lot unusual CC skin-tones. I don't use the mod to fulfill my knowledge sims wants to earn asp. points, I use to get the alien DNA into my game.

Considering the relative ease in getting plant-sims, vampyre-sims, and zombie-sims, I am all for alien equal rights. I don't know about werewolfs, but it seems there are potions for that sort of thing everywhere, and I remember seeing it in the lot-debugger menu as well. Robots you can simply build with a high skilled sim. Plus, none of the aforementioned spread any DNA around. Zombies and androids can't breed, and the vamp babies are normal babies.

I'm not sure about the plant-sims, but I'm assuming that since you can cure a sim from that, DNA spreading is also out of the question.

I've read about the zombie apocalypse and it sounds very interesting. I might just build a separate hood, just to try it our. With the Paladin weapon, it could be a very entertaining game. Thanks for the link, Kutto. The odds will have to be a little more on the even side, I wouldn't want the zombies to be the odds-on favorites automatically. Can zombieism be cured in the game by any non-mod means, by the way?

I don't know about the higher odds/per more sims. Very few of mine were rich enough to afford the expensive telescope, let alone several expensive telescopes. With seasons, it is also now harder to continually star-gaze. In the summer they overheat, and in the winter they soon freeze their pixel-butts off, and have to stop gazing.

Fall seems to be knowledge season, so who knows, maybe the odds are higher for abduction in that season anyways. I have to try that out and see.

Gwill:
I've had plenty of green babies, and I don't use any kind of mod.  They have all been bad cases of Murphy's law.  One facehugger was spawned on a poor romance sim just home from college, living in a shack and earning peanuts as a drive-thru clerk.

gethane:
Both of my abductions (I've only had two  :'() were romance sims. Mwa ha ha.

And eevilcat. Thank you thank you for the link to the equal alien pregnancy hack. I've been wanting that desperately!

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