Lots that simply won't load...

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MissDoh:
Oh poor you, at leat you found a way around it.  The only good thing about this now is when you move the community lot to the bin it stays there so you only need to move them once and then you can place them over and over again.

witch:
Can you delete the downtown attached to your current n'hood and just attach a new one?

RainbowTigress:
Quote from: witch on 2005 October 20, 04:26:36

Can you delete the downtown attached to your current n'hood and just attach a new one?

I had wondered that too...but I was concerned about existing downtownies and relationships and the creation of new downtownies...would you have duplicate downtownies?  :-\

gynarchy:
Quote from: Trepie on 2005 October 20, 04:14:24

Seeing as how I can't get into these lots with the corrupt lights, it seems my only solution now is to move all of the lots in the custom neighborhood to the lots bin, bulldoze everything in my existing neighborhoods, and replace them with the lots from the custom neighborhood.


Ugh, that sucks! I was hoping that you wouldn't have resort to replacing all of them.  :-\ At least with the new lot binning feature in NL it doesn't take nearly as long as it did before (package lot, exit game, install lot, repeat).

Dark Trepie:
Quote from: rainbow on 2005 October 20, 04:27:55

Quote from: witch on 2005 October 20, 04:26:36

Can you delete the downtown attached to your current n'hood and just attach a new one?

I had wondered that too...but I was concerned about existing downtownies and relationships and the creation of new downtownies...would you have duplicate downtownies?  :-\


Yeah, seems like that has the potential of creating a BFBVFS.  Besides, half of the population in Strangetown in my game live in Downtown already.  Moving them in and out seems like more of a hassle than the mass bulldozing.

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