Hmm... what about a "lifetime" Aspiration Meter?
J. M. Pescado:
The "influence" thing is supposed to represent your power to coerce others to do your bidding, but the cases where influence is awarded are rather arbitrary, and not very influential. Also, it really should be specific to a target, rather than a global influence level, so doing things should affect your influence with that target, and not so much with irrelevant others, and perhaps less keyed to filling wants. That, or there needs to be more wants to catch other sims in compromising situations, so you can get influence over them: "I see what you did there."
doren:
Quote from: J. M. Pescado on 2007 November 29, 12:07:45
The "influence" thing is supposed to represent your power to coerce others to do your bidding, but the cases where influence is awarded are rather arbitrary, and not very influential. Also, it really should be specific to a target, rather than a global influence level, so doing things should affect your influence with that target, and not so much with irrelevant others, and perhaps less keyed to filling wants. That, or there needs to be more wants to catch other sims in compromising situations, so you can get influence over them: "I see what you did there."
I think that's why I don't understand why they introduced it into the game. If influence was working on a more global level and maybe related to the status (career, money, friends) of a sim rather than particular wants and fears, it would make more sense to me. The OFB business rewards (relationship bonus not influence) serve this function to some extent, or shorter if you have enough influence other sims should be more likely to lick your arse.
With influence points connecting to wants, it is either the wrong wants which carry them (Earning 100000 simoleons does not add any influence points, hustling pools adds 500, as much as making a friend) or they should in fact be less global. Having a baby gives a massive 5000 influence points (tell that to a single mother on social welfare), which is only comprehensible if you see it as giving the mother a big influence over her offspring.
The way the influence is implemented (on a low daily task level) it is a bit too much Stepford wives for me. I do have fond feelings for my sims and they are impaired since I neither like the one, who is coercing the other into doing something, nor the victim which transforms into a brainwashed zombie so easily.
Damsel:
Influence can be pretty fun in some circumstances, for example it's always fun to have a Sim influence their spouse to flirt with another Sim and then watch them get furious when the spouse goes and does it. I find that endlessly amusing.
Zazazu:
I just use it to have students make others do their homework/term papers. After that, it goes to waste.
J. M. Pescado:
That's basically it, yes, none of the influence functions out of the box tend to be worth shit. Influencing the Headmaster or some other NPC might have been more useful.
Navigation
[0] Message Index
[*] Previous page