Hmm... what about a "lifetime" Aspiration Meter?

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dizzy:
Quote from: Jordan M. G. on 2007 November 27, 01:34:29

This is an idea that came to me quite a while ago, and I've been thinking it over.  The basic idea is that, for some situations the aspiration meter just doesn't make sense (e.g.  Sim is in aspiration failure, but one date puts him back in platinum) ::). Since adding the lifetime relationship bar in TS1 seemed to help, why wouldn't it work for aspirations?

If you think about it carefully, this is precisely what the Influence meter was supposed to provide, however almost nothing actually depends on the Influence meter because the only way it ever decays is by usage of influence (which is practically never, although I have been thinking about how to make them use it autonomously).

However, I think I may have grokked this problem out. I won't get into specifics, but it involves using "normalizing" the Influence meter and making levels of Influence affect Aspiration levels from time to time.

veilchen:
That would be great.

As it is now, the only thing I do with it is get it full and not worry about it any longer. The only thing it ever did was clog up the wants panel, and I took care of that with the noInfluenceObsession. Now I ignore it.

witch:
That influence meter was useless from the start. Apart from fulfilling small wants points, it took twice as long to round up both sims and get one to persuade the other to do something. The sim could usually have done the thing itself by the time the palaver was over. (Just like parents and children when the dishes are to be done.)

I've never used the meter so would love for it to be put to some use.

J. M. Pescado:
Quote from: dizzy on 2007 November 27, 20:19:14

If you think about it carefully, this is precisely what the Influence meter was supposed to provide, however almost nothing actually depends on the Influence meter because the only way it ever decays is by usage of influence (which is practically never, although I have been thinking about how to make them use it autonomously).
I don't think autonomous influence usage makes any sense, largely because practically none of the influence actions are USEFUL. That's the REAL problem with influence: That nothing that involves influence has any real USE. In the time it takes to influence a sim to do anything, you could do it yourself, and anything more complex would be done woefully ineptly. The sole use of influence is basically for the term paper exploit. It is basically a Uni mechanic that never went anywhere. And that really isn't what the influence meter is meant to provide. What you're THINKING about is the aspirational hoarding meter, which is used for aspirational shiny things. Originally, there was supposed to be some effect for having stocked aspiration points as well, but apparently this was discarded early on.

Emma:
Clean my house! Cook me a meal! (although that last one is slightly broken as whoever I influence to cook a meal, 5 times out of 10 he/she tries to cook fish I don't have) That's the only influence I use, apart from at parties.

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